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  1. #101
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    Quote Originally Posted by yukikaze_yanagi View Post
    Yeah, frodo and sam used a lot of common sense to enter in the shelob's lair /trollface.
    Also, this is getting old. You don't like it, don't use it. Carebears will use it and possibily your entire party don't wipe for that.
    Yeah, because that example is so relevant. Heaven forbid two ficitonal characters make a mistake in order to add conflict to a novel. Do you actually think that discredits anything I said, or do you just like wasting your time typing out pointless statements?

    Regardless of whether there is a toggle, it's beside the point. SE has chosen this direction of making the game less and less about adventure and intrige, and more and more about cold, sterile maths.

    FFXIV's biggest fault was making guildleves simply because they flew in the face of MMO questing. They were story-deprived drivel that was so systematic that it almost seemed foolish to call them leve-quests. They were more like antiquests than anything.

    It's amusing to see that SE has not learnt their lesson and continue to destroy the atmosphere of their world even more by introducing further systematic content such as aggro indicators etc.

    It's laughable.
    (1)

  2. #102
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    Quote Originally Posted by solracht View Post
    ^Implying that:
    -Being able to teleport from anywhere in the world to anywhere in the world
    -Having all enemies on a short leash which makes dying pretty hard if you know what you're doing
    -Having 5 areas with no interesting landmarks or points of interest
    -Having guildleves as the main source of experience points, which make the entire leveling experience routinary as you always visit the same camps and kill the same enemies

    didn't already set this tone for the game, lol.

    The fact that you chose to ignore the kind of public the game was made for since the very beginning doesn't mean that it's catering to the wrong people. I don't particularly agree with the casual nature of a lot of features in this game, but I knew exactly what I was doing when I chose to play it.

    Threads like these go against the very core this game was made around, and I know that must be hard to understand for a lot of people.
    Ha, and your point is what?

    Obviously those features didn't pan out for FFXIV did they? So let's introduce even more content of that ilk until the game is absolutely saturated, and maybe that will bring everyone back, right?
    (0)

  3. #103
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    yukikaze_yanagi's Avatar
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    Yuki Ynagi
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    Quote Originally Posted by Peregrine View Post
    They're a threat to the game. You have to aggressively beat them back into paying attention harder than they aggresively complain that they shouldn't have to.
    Ok peregrine, this is too much. So much i would insult you.
    Start over with your hate-elitism factory, continue with your trollling or whatever you doing, just shut up sometime

    Yeah, because that example is so relevant. Heaven forbid two ficitonal characters make a mistake in order to add conflict to a novel. Do you actually think that discredits anything I said, or do you just like wasting your time typing out pointless statements?
    the /trollface is there for a thing. Imagine what. also, for the same thing, even bringing inside a fictional character from a book in a videogame discussion is trivial
    (2)
    Last edited by yukikaze_yanagi; 04-07-2011 at 05:56 PM.

  4. #104
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    Also.

    Quote Originally Posted by solracht View Post
    -Being able to teleport from anywhere in the world to anywhere in the world
    You still have travel to places the first time. An aggro indicator removes this "first time" experience for people by depriving them of the sense of wonder.

    Further to the point, with the lack of content in FFXIV, such as transportation options, having no teleportation would have been an absolute disaster.

    -Having all enemies on a short leash which makes dying pretty hard if you know what you're doing
    If it's so hard to die, then why do you even need an aggro indicator? Having monsters on a short leash is much more natural than throwing a glowing red orb in your face. But I guess some people just dont have taste, no?

    -Having 5 areas with no interesting landmarks or points of interest
    There are many points of interest in Eorzea however repetetive the landscapes are for the most part.

    And this is more of an issue to do with lack of content (such as more zones and ishguard) than of catering to carebears.

    -Having guildleves as the main source of experience points, which make the entire leveling experience routinary as you always visit the same camps and kill the same enemies
    .
    As mentioned, this is FFXIV's downfall, so I dont know why you're encouraging more of the same.
    (0)
    Last edited by gifthorse; 04-07-2011 at 05:58 PM.

  5. #105
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    yukikaze_yanagi's Avatar
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    You still have travel to places the first time.
    It's true until you pay someone else to bring it there and attune with the crystal.
    (0)

  6. #106
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    Quote Originally Posted by yukikaze_yanagi View Post
    the /trollface is there for thing. Imagine why. also, for the same thing, even bringing inside a fictional character from a book in a videogame discussion is trivial
    My point was about adventure and how an aggro indicator detracts from that. Lord of the Rings was an example of adventuring.

    You threw an irrelevant analogy of the books back at me as though it implied anything, and it didn't. It just came across as being purely irrelevant.

    Your /trollface was the only thing relevant about your post, illustrating the type of person who obviously wrote it.
    (0)

  7. #107
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    Quote Originally Posted by yukikaze_yanagi View Post
    It's true until you pay someone else to bring it there and attune with the crystal.
    Of all the camps Ive been to, Brittlebark is the only one I never reached myself. While it is possible to teleport form area to area on the coat-tails of someone else while never experiencing the world first hand, I highly doubt it is common practice.
    (0)

  8. #108
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    Betelgeuzah's Avatar
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    Quote Originally Posted by gifthorse View Post
    As mentioned, this is FFXIV's downfall, so I dont know why you're encouraging more of the same.
    Bs. The game's downfall is that the developers don't control us well enough. Get rid of the mob grinding, enforce GL grinding, expand on the system. Achieve a better game experience.
    (0)

  9. #109
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    Quote Originally Posted by Betelgeuzah View Post
    Bs. The game's downfall is that the developers don't control us well enough. Get rid of the mob grinding, enforce GL grinding, expand on the system. Achieve a better game experience.
    Is it sad that I can't tell if you're doing a parody or not?
    (0)

  10. #110
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    Luluna's Avatar
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    Luluna Eve
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    Louisoix
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    Thaumaturge Lv 100
    Some interesting posts and i do have agree with the main topic poster on some issues. I was a FFXI player for a longtime and it was tough at times i duoed with my husband and we did everything on our own it was tough and we only joined a endgame LS about 12 months before we left, everything we wanted we did more or less ourselves it was hard and frustrating but was great because we got really good gear etc from actually doing. The problem i have is with the way the game is going from Alpha yes it is casual friendly but they should not hold your hand or have no content so you have to log off because there is nothing to do. I don't like WOW or Aion not my cup of tea and the posts i am reading are trying take things from those games and them to this and it is not final fantasy in general it is horrible, i know this is not FFXI but for those who loved it and who came to the new game hoping some of that magic would be here and left, i am here in the hope that they take the good and add new ideas to make this a great game....been here for over a year now i may aswell stick it out.
    (0)

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