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  1. #1
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    Also.

    Quote Originally Posted by solracht View Post
    -Being able to teleport from anywhere in the world to anywhere in the world
    You still have travel to places the first time. An aggro indicator removes this "first time" experience for people by depriving them of the sense of wonder.

    Further to the point, with the lack of content in FFXIV, such as transportation options, having no teleportation would have been an absolute disaster.

    -Having all enemies on a short leash which makes dying pretty hard if you know what you're doing
    If it's so hard to die, then why do you even need an aggro indicator? Having monsters on a short leash is much more natural than throwing a glowing red orb in your face. But I guess some people just dont have taste, no?

    -Having 5 areas with no interesting landmarks or points of interest
    There are many points of interest in Eorzea however repetetive the landscapes are for the most part.

    And this is more of an issue to do with lack of content (such as more zones and ishguard) than of catering to carebears.

    -Having guildleves as the main source of experience points, which make the entire leveling experience routinary as you always visit the same camps and kill the same enemies
    .
    As mentioned, this is FFXIV's downfall, so I dont know why you're encouraging more of the same.
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    Last edited by gifthorse; 04-07-2011 at 05:58 PM.

  2. #2
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    Betelgeuzah's Avatar
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    Quote Originally Posted by gifthorse View Post
    As mentioned, this is FFXIV's downfall, so I dont know why you're encouraging more of the same.
    Bs. The game's downfall is that the developers don't control us well enough. Get rid of the mob grinding, enforce GL grinding, expand on the system. Achieve a better game experience.
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  3. #3
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    Quote Originally Posted by Betelgeuzah View Post
    Bs. The game's downfall is that the developers don't control us well enough. Get rid of the mob grinding, enforce GL grinding, expand on the system. Achieve a better game experience.
    Is it sad that I can't tell if you're doing a parody or not?
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  4. #4
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    Betelgeuzah's Avatar
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    Quote Originally Posted by gifthorse View Post
    Is it sad that I can't tell if you're doing a parody or not?
    Well, if you are the type that thinks "nerf" is always a bad thing and "freedom" should never be sacrificed for "control", no, that's not sad at all.

    The more the developers can control how we play, the better they will be at developing and balancing the content for us. Yet if they let the "players choose", they can't control anything we do and are left to guess what we may or may not do. Trial and error is not what this game or any game needs.
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  5. #5
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    Quote Originally Posted by Betelgeuzah View Post
    Well, if you are the type that thinks "nerf" is always a bad thing and "freedom" should never be sacrificed for "control", no, that's not sad at all.

    The more the developers can control how we play, the better they will be at developing and balancing the content for us. Yet if they let the "players choose", they can't control anything we do and are left to guess what we may or may not do. Trial and error is not what this game or any game needs.
    Oh, I was assuming you weren't a robot.
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  6. #6
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    solracht's Avatar
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    Kharlan Lynare
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    Excalibur
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    Quote Originally Posted by gifthorse View Post
    Also.



    You still have travel to places the first time. An aggro indicator removes this "first time" experience for people by depriving them of the sense of wonder.

    Further to the point, with the lack of content in FFXIV, such as transportation options, having no teleportation would have been an absolute disaster.



    If it's so hard to die, then why do you even need an aggro indicator? Having monsters on a short leash is much more natural than throwing a glowing red orb in your face. But I guess some people just dont have taste, no?



    There are many points of interest in Eorzea however repetetive the landscapes are for the most part.

    And this is more of an issue to do with lack of content (such as more zones and ishguard) than of catering to carebears.



    As mentioned, this is FFXIV's downfall, so I dont know why you're encouraging more of the same.
    You said aggro icons are a bad indication about where the game is heading. I told you the game has been in that direction since its conception.

    No need to break down the reply like I'm even taking a side, or like the things I told you have something to do with aggro icons. This game was not made for the adventuring experience we all yearn, and you'd have to be pretty thick to argue otherwise with all of the systems there are in place.

    And since you need me to say this loud and clear: I do not care. I do not think this is a good thing, nor a bad thing. I'm just saying you're 6 months, if not 1 year late to complain about the game's direction.

    The complaint about the icons taking away something that has never been there just sounds really dumb at this point.
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    Last edited by solracht; 04-08-2011 at 01:33 AM.

  7. #7
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    Quote Originally Posted by solracht View Post
    You said aggro icons are a bad indication about where the game is heading. I told you the game has been in that direction since its conception.
    And then I elaborated as to how the game provided the things you said were lacking, namely a sense of adventure, even if it is just for the first time round.

    The complaint about the icons taking away something that has never been there just sounds really dumb at this point.
    The only thing dumb around here is the aggro indicator.
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