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  1. #91
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    How the hell can anyone endorse an aggro indicator? With the exception of like two mobs, every aggressive monster looks like it will kill you. An aggro indicator is utterly redundant and pandering and as Peregrine said, it sets the tone for the game. Do you think Frodo and Sam needed aggro indicators on their journey to tell whether a goblin was going to attack them? No, they just used their native common sense. And it's not like it takes a lot of it.

    I mean, honestly.

    And regardless of what the aggro indicator achieves, the issue is more about what it stands for on the whole. It basically says "this is no longer a game about adventure and discovery; it's a game about ferrying you from point A to B in the most pandering and easy way possible."

    Carebears are the worst type of people to cater to, because all they do is wreck everything for everyone else. How fun would chess be if you knew when a knight was going to take you because every time you lined up your piece, the most repulsive red symbol this side of China reared its ugly head and said "to hell with beauty and achievements, this is about making the game more casual friendly".

    There are 'challenges to playing a game' and then there is 'playing a challenging game'. SE is so confused about which is which.

    Ugh, Tanaka, save usssssss!
    (2)
    Last edited by gifthorse; 04-07-2011 at 05:35 PM.

  2. #92
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    Randis's Avatar
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    Narche
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    Randis Albion
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    Ridill
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    Gladiator Lv 50
    love the aggro icon
    (0)
    concept art - game development - Illustrations
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  3. #93
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    リムサ ロミンサ
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    Quote Originally Posted by gifthorse View Post
    Ugh, Tanaka, save us!
    Go to XI, he's still there.
    (0)

  4. #94
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    Quote Originally Posted by Randis View Post
    love the aggro icon
    Dude, that gas bomb is a scam. I've seen them much cheaper.
    (0)

  5. #95
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    yukikaze_yanagi's Avatar
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    Mar 2011
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    Ul-dah
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    Yuki Ynagi
    World
    Ragnarok
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    Pugilist Lv 90
    Yeah, frodo and sam used a lot of common sense to enter in the shelob's lair /trollface.
    Also, this is getting old. You don't like it, don't use it. Carebears will use it and possibily your entire party don't wipe for that.
    (0)

  6. #96
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Go to XI, he's still there.
    I would if FFXI wasnt a P.O.S
    (0)

  7. #97
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    Quote Originally Posted by yukikaze_yanagi View Post
    Yeah, frodo and sam used a lot of common sense to enter in the shelob's lair /trollface.
    Also, this is getting old. You don't like it, don't use it. Carebears will use it and possibily your entire party don't wipe for that.
    The people who use it will ruin the experience for the people who don't use it.....
    (0)

  8. #98
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    Aramil's Avatar
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    Mar 2011
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    Uldah
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    140
    Character
    Aramil Galanodel
    World
    Hyperion
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    Astrologian Lv 100
    Quote Originally Posted by gifthorse View Post
    How the hell can anyone endorse an aggro indicator? With the exception of like two mobs, every aggressive monster looks like it will kill you. An aggro indicator is utterly redundant and pandering and as Peregrine said, it sets the tone for the game. Do you think Frodo and Sam needed aggro indicators on their journey to tell whether a goblin was going to attack them? No, they just used their native common sense. And it's not like it takes a lot of it.
    That's the same reason why I endorse it. It barely change anything and they're going to make it possible to turn it off. So I don't see the point of being against it.

    As for what it stands for on the whole, I'm a bit worry about that too but just an aggro icon is far from enough to go in panic mode. Unless a lot of similar addition that have a lot of impact on the game(easier mobs, infinite anima, 0 death penalty, etc) are announced, i think it's too soon to be vocal about it.
    (0)

  9. #99
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    solracht's Avatar
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    Mar 2011
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    Gridania
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    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    And regardless of what the aggro indicator achieves, the issue is more about what it stands for on the whole. It basically says "this is no longer a game about adventure and discovery; it's a game about ferrying you from point A to B in the most pandering and easy way possible."
    ^Implying that:
    -Being able to teleport from anywhere in the world to anywhere in the world
    -Having all enemies on a short leash which makes dying pretty hard if you know what you're doing
    -Having 5 areas with no interesting landmarks or points of interest
    -Having guildleves as the main source of experience points, which make the entire leveling experience routinary as you always visit the same camps and kill the same enemies

    didn't already set this tone for the game, lol.

    The fact that you chose to ignore the kind of public the game was made for since the very beginning doesn't mean that it's catering to the wrong people. I don't particularly agree with the casual nature of a lot of features in this game, but I knew exactly what I was doing when I chose to play it.

    Threads like these go against the very core this game was made around, and I know that must be hard to understand for a lot of people.
    (2)
    Last edited by solracht; 04-07-2011 at 05:44 PM.

  10. #100
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    Quote Originally Posted by Akumu View Post
    Peregrine as radical as I think you are taking this I can understand where your coming from. I just don't see the icon serious enough to complain about it. I feel adding AA holds more ground for an argument then some icon that will only stop people from going to wiki. You throw your opinions around almost trying to force them on people while bashing those that don't agree. That is what I disagree with but not enough to dispute it which is why I didn't quote you(or any others against the icon) in the other post.
    They're a threat to the game. You have to aggressively beat them back into paying attention harder than they aggresively complain that they shouldn't have to.
    (0)

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