How the hell can anyone endorse an aggro indicator? With the exception of like two mobs, every aggressive monster looks like it will kill you. An aggro indicator is utterly redundant and pandering and as Peregrine said, it sets the tone for the game. Do you think Frodo and Sam needed aggro indicators on their journey to tell whether a goblin was going to attack them? No, they just used their native common sense. And it's not like it takes a lot of it.
I mean, honestly.
And regardless of what the aggro indicator achieves, the issue is more about what it stands for on the whole. It basically says "this is no longer a game about adventure and discovery; it's a game about ferrying you from point A to B in the most pandering and easy way possible."
Carebears are the worst type of people to cater to, because all they do is wreck everything for everyone else. How fun would chess be if you knew when a knight was going to take you because every time you lined up your piece, the most repulsive red symbol this side of China reared its ugly head and said "to hell with beauty and achievements, this is about making the game more casual friendly".
There are 'challenges to playing a game' and then there is 'playing a challenging game'. SE is so confused about which is which.
Ugh, Tanaka, save usssssss!