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  1. #1
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    How the hell can anyone endorse an aggro indicator? With the exception of like two mobs, every aggressive monster looks like it will kill you. An aggro indicator is utterly redundant and pandering and as Peregrine said, it sets the tone for the game. Do you think Frodo and Sam needed aggro indicators on their journey to tell whether a goblin was going to attack them? No, they just used their native common sense. And it's not like it takes a lot of it.

    I mean, honestly.

    And regardless of what the aggro indicator achieves, the issue is more about what it stands for on the whole. It basically says "this is no longer a game about adventure and discovery; it's a game about ferrying you from point A to B in the most pandering and easy way possible."

    Carebears are the worst type of people to cater to, because all they do is wreck everything for everyone else. How fun would chess be if you knew when a knight was going to take you because every time you lined up your piece, the most repulsive red symbol this side of China reared its ugly head and said "to hell with beauty and achievements, this is about making the game more casual friendly".

    There are 'challenges to playing a game' and then there is 'playing a challenging game'. SE is so confused about which is which.

    Ugh, Tanaka, save usssssss!
    (2)
    Last edited by gifthorse; 04-07-2011 at 05:35 PM.

  2. #2
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    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by gifthorse View Post
    Ugh, Tanaka, save us!
    Go to XI, he's still there.
    (0)

  3. #3
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Go to XI, he's still there.
    I would if FFXI wasnt a P.O.S
    (0)

  4. #4
    Player
    Aramil's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by gifthorse View Post
    How the hell can anyone endorse an aggro indicator? With the exception of like two mobs, every aggressive monster looks like it will kill you. An aggro indicator is utterly redundant and pandering and as Peregrine said, it sets the tone for the game. Do you think Frodo and Sam needed aggro indicators on their journey to tell whether a goblin was going to attack them? No, they just used their native common sense. And it's not like it takes a lot of it.
    That's the same reason why I endorse it. It barely change anything and they're going to make it possible to turn it off. So I don't see the point of being against it.

    As for what it stands for on the whole, I'm a bit worry about that too but just an aggro icon is far from enough to go in panic mode. Unless a lot of similar addition that have a lot of impact on the game(easier mobs, infinite anima, 0 death penalty, etc) are announced, i think it's too soon to be vocal about it.
    (0)