In that case you live and learn, people b**** whenever someone screws up in a party.90% of players Have the icon on.
10% have it off
8 players in a party doing a NM
1 player have the "icon off"
He goes and get attack by 10 mobs and kill everyone.
his party kick him calls him a noob and everyone hate him.
No icon, no information for no one
Player get attack and kill everyone.
Everyone in party goes holy ???? what happen "10 mobs attack us from no where i guess they do link" oh well let's try again and kill them first.
So at the end there no point if you can turn it off if 90% would have it on.
I guess if you had it on you save 15-30min i don't really care at this point but why not make it so when you target a mob you see all the info not just have it out there 24.7 -.-
Going to repeat that toggling has nothing to do with the issue, since it's the kind of player that the feature caters to and sets the tone of the game as that is the real concern.All this fuss over a fucking icon that you can toggle lol wow.
Yea I agree for the most part. I would like to know some answers about the direction. We still don't even know how jobs will be implemented or any other battle adjustments besides AA(which I hated they chose that route but meh).
Only bad players need agro icons telling them things they should either already know or know they don't know and thus act accordingly. If you give them agro icons, you're telling a lot of players you're catering to bad players.
Bad players have no concept of knowing what they don't know.
If you don't know it agroes, the good player assumes it does and either asks or tests in a safe manner.
The bad player dies and cries.
Toggling does not make this okay. Agro icon players are bad players to us. They don't pay attention. They don't think. They don't remember. They don't learn. They require being told. Suffering bad players by molding the game around them alienates the players who are mindful and proficient enough in ANY mmo field not to die like a noob.
Mind telling me the name of this MMORPG you've played before where everyone was awesome and a skilled player due to the "harsh" conditions of the game?
This is a serious question.
Last edited by solracht; 04-07-2011 at 05:21 PM.
Godspeed elitist. Godspeed
/facepalm
Thing is those people will have an advantage over you, also it will degrade your liability in a party, if you party with them again. His, lyn, and mine point is, the people that want it off are screwed no matter what.
I am afraid their money is as good as yours.Going to repeat that toggling has nothing to do with the issue, since it's the kind of player that the feature caters to and sets the tone of the game as that is the real concern.
Toggling does not make this okay. Agro icon players are bad players to us. They don't pay attention. They don't think. They don't remember. They don't learn. They require being told. Suffering bad players by molding the game around them alienates the players who are mindful and proficient enough in ANY mmo field not to die like a noob.
You're not screwed, in that example the guy that has the icon off knows those mobs aggro now so when gets into another party, tackles that same NM, he won't make the same mistake again or shouldn't by Peregrine's logic, since people that have the icon off are smarter than those that have the icon on.
Depend of you playing style. I like exploration so I'm visiting the area before being at the right rank to fight there. As a result I've learn what monster were aggressive way before partying there. Also most aggressive monster look aggressive(i know it's not always true) so the situation were you get your party kill by rushing in aggressive monsters is not something that will happen often. Aggressive monster killing you because you didn't knew they were aggressive is a one time surprise. Getting kill because you did not spot it happen way more often.
Personally that's why I'm waiting to see the new icon in-game. I don't care about knowing it's aggressive because that's a one time surprise. However I only want to see the icon if i spot the monster and not spot the monster because of the icon.(Not sure if I'm really clear ^^; ) The icon is just suppose to tell you if it's aggressive in case you didn't know and not to make sure that you notice the monster. So if it's too intrusive, i'll turn it off, otherwise, i don't care.
Last edited by Aramil; 04-07-2011 at 05:53 PM.
Peregrine as radical as I think you are taking this I can understand where your coming from. I just don't see the icon serious enough to complain about it. I feel adding AA holds more ground for an argument then some icon that will only stop people from going to wiki. You throw your opinions around almost trying to force them on people while bashing those that don't agree. That is what I disagree with but not enough to dispute it which is why I didn't quote you(or any others against the icon) in the other post.Going to repeat that toggling has nothing to do with the issue, since it's the kind of player that the feature caters to and sets the tone of the game as that is the real concern.
Only bad players need agro icons telling them things they should either already know or know they don't know and thus act accordingly. If you give them agro icons, you're telling a lot of players you're catering to bad players.
Bad players have no concept of knowing what they don't know.
If you don't know it agroes, the good player assumes it does and either asks or tests in a safe manner.
The bad player dies and cries.
Toggling does not make this okay. Agro icon players are bad players to us. They don't pay attention. They don't think. They don't remember. They don't learn. They require being told. Suffering bad players by molding the game around them alienates the players who are mindful and proficient enough in ANY mmo field not to die like a noob.
Last edited by Akumu; 04-07-2011 at 05:33 PM.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
don't forget the situation where you find a non-aggressive mob, and then find another of the same family
aggressivelike crawlers
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