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  1. #1
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    All this fuss over a fucking icon that you can toggle lol wow.

    Quote Originally Posted by gifthorse View Post
    I 'liked' this thread.

    I wish Yoshi would just explain the game and its new direction to us. What is the overall big picture? Which concepts of the original design are you going to be minimising? Which ideas will you be maintaining? So far all we've got is the implementation of a few features which change the fabric of the existing game (aggro indicators etc) and the promise of several new features (auto-attack and companies) which seem to suggest a divergence from the "fantasy reality sandbox" type game FFXIV was originally going for and changing into a more WoW-player friendly themepark game.
    Yea I agree for the most part. I would like to know some answers about the direction. We still don't even know how jobs will be implemented or any other battle adjustments besides AA(which I hated they chose that route but meh).
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  2. #2
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    Quote Originally Posted by Akumu View Post
    All this fuss over a fucking icon that you can toggle lol wow.



    Yea I agree for the most part. I would like to know some answers about the direction. We still don't even know how jobs will be implemented or any other battle adjustments besides AA(which I hated they chose that route but meh).
    Going to repeat that toggling has nothing to do with the issue, since it's the kind of player that the feature caters to and sets the tone of the game as that is the real concern.

    Only bad players need agro icons telling them things they should either already know or know they don't know and thus act accordingly. If you give them agro icons, you're telling a lot of players you're catering to bad players.

    Bad players have no concept of knowing what they don't know.
    If you don't know it agroes, the good player assumes it does and either asks or tests in a safe manner.
    The bad player dies and cries.

    Toggling does not make this okay. Agro icon players are bad players to us. They don't pay attention. They don't think. They don't remember. They don't learn. They require being told. Suffering bad players by molding the game around them alienates the players who are mindful and proficient enough in ANY mmo field not to die like a noob.
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  3. #3
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    Nephera's Avatar
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    Quote Originally Posted by Peregrine View Post
    Going to repeat that toggling has nothing to do with the issue, since it's the kind of player that the feature caters to and sets the tone of the game as that is the real concern.

    Toggling does not make this okay. Agro icon players are bad players to us. They don't pay attention. They don't think. They don't remember. They don't learn. They require being told. Suffering bad players by molding the game around them alienates the players who are mindful and proficient enough in ANY mmo field not to die like a noob.
    I am afraid their money is as good as yours.
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  4. #4
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    Quote Originally Posted by Peregrine View Post
    Going to repeat that toggling has nothing to do with the issue, since it's the kind of player that the feature caters to and sets the tone of the game as that is the real concern.

    Only bad players need agro icons telling them things they should either already know or know they don't know and thus act accordingly. If you give them agro icons, you're telling a lot of players you're catering to bad players.

    Bad players have no concept of knowing what they don't know.
    If you don't know it agroes, the good player assumes it does and either asks or tests in a safe manner.
    The bad player dies and cries.

    Toggling does not make this okay. Agro icon players are bad players to us. They don't pay attention. They don't think. They don't remember. They don't learn. They require being told. Suffering bad players by molding the game around them alienates the players who are mindful and proficient enough in ANY mmo field not to die like a noob.
    Peregrine as radical as I think you are taking this I can understand where your coming from. I just don't see the icon serious enough to complain about it. I feel adding AA holds more ground for an argument then some icon that will only stop people from going to wiki. You throw your opinions around almost trying to force them on people while bashing those that don't agree. That is what I disagree with but not enough to dispute it which is why I didn't quote you(or any others against the icon) in the other post.
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    Last edited by Akumu; 04-07-2011 at 05:33 PM.
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  5. #5
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    Quote Originally Posted by Akumu View Post
    Peregrine as radical as I think you are taking this I can understand where your coming from. I just don't see the icon serious enough to complain about it. I feel adding AA holds more ground for an argument then some icon that will only stop people from going to wiki. You throw your opinions around almost trying to force them on people while bashing those that don't agree. That is what I disagree with but not enough to dispute it which is why I didn't quote you(or any others against the icon) in the other post.
    They're a threat to the game. You have to aggressively beat them back into paying attention harder than they aggresively complain that they shouldn't have to.
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  6. #6
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    yukikaze_yanagi's Avatar
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    Quote Originally Posted by Peregrine View Post
    They're a threat to the game. You have to aggressively beat them back into paying attention harder than they aggresively complain that they shouldn't have to.
    Ok peregrine, this is too much. So much i would insult you.
    Start over with your hate-elitism factory, continue with your trollling or whatever you doing, just shut up sometime

    Yeah, because that example is so relevant. Heaven forbid two ficitonal characters make a mistake in order to add conflict to a novel. Do you actually think that discredits anything I said, or do you just like wasting your time typing out pointless statements?
    the /trollface is there for a thing. Imagine what. also, for the same thing, even bringing inside a fictional character from a book in a videogame discussion is trivial
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    Last edited by yukikaze_yanagi; 04-07-2011 at 05:56 PM.

  7. #7
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    Quote Originally Posted by yukikaze_yanagi View Post
    the /trollface is there for thing. Imagine why. also, for the same thing, even bringing inside a fictional character from a book in a videogame discussion is trivial
    My point was about adventure and how an aggro indicator detracts from that. Lord of the Rings was an example of adventuring.

    You threw an irrelevant analogy of the books back at me as though it implied anything, and it didn't. It just came across as being purely irrelevant.

    Your /trollface was the only thing relevant about your post, illustrating the type of person who obviously wrote it.
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  8. #8
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    Quote Originally Posted by gifthorse View Post
    My point was about adventure and how an aggro indicator detracts from that. Lord of the Rings was an example of adventuring.

    You threw an irrelevant analogy of the books back at me as though it implied anything, and it didn't. It just came across as being purely irrelevant.

    Your /trollface was the only thing relevant about your post, illustrating the type of person who obviously wrote it.
    Thx for the insult.
    Anyhow, you're compairing apples to oranges. It's quite oblius in a book fiction you can't see a dialog like "hold on, let me check if that dude is hostyle on my hud", since it need to be a plausible environement.
    the same can't be for videogames, since you need to think how blend together a plausible environement WITH friendly commands, balance battle content, offering always better fights and quests.
    Now, since FF XI, mmorpgs are more evoluted, and whatever you like it or no, aggro indicators near the name is a standard the facto. Deal with it.
    And remember, if you're aiming to the wides audience you can have, a stupid icon is the lowest of your priorities. If SE would do another elitist mmorpg, then they could just redo ffxi with next gen graphic without abyssea, or else an hard-kicking game like could be demon's soul. but then don't expect huge profits
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    Last edited by yukikaze_yanagi; 04-07-2011 at 06:29 PM.