Well man i'll answer but uh..man.
Pandering to a minority for a subscription game isnt the best idea from a business standpoint, especially the hardcore minority in this case where it is difficult to pull them away from other games that they have already made a serious investment in, difficult to bring in new players because of steep learning curves and difficult to pull them BACK once they've stopped playing a hardcore game because their lives just got busier. Hardcore players have a tendency to be fickle and abrasive and tend to have opinions on how they think OTHER people should play a game.
I wouldnt consider it particularly fair that anyone with the pc power to run in windowed can look up information about any monster via the wiki, but that doesnt ruin the game for me.
FFXI is also almost ten years old, born in a market that was much less saturated with options. It used a lot of tricks to make it seem more difficult than it actually was at a time where gamers werent yet pointing these out. The hardcore playerbase has been spread thin among the options it has recieved in the years since xi's release and hasnt enjoyed much growth. XI's large playebase might have been the most success a steep learning curve grinder title is going to get outside of asia(Barring lineage 2).
It means more competition yes, but it also means a bigger and more reliable market. casuals have exploded onto the scene in recent years and there's plenty of slices of that pie to go around. I believe square can put challenging elements into a game while still appealing to casuals.
Thats a fairly good compromise that works thematically, I could go for that.
I'm not sure it was a bad thing. I was mildly disappointed when they implemented the search feature...but thats because i was ripping people off with outrageous prices and buying things to resell them at a higher value in the proper wards. I guess it comes down to if you think this kind of thing is fair game. But yeah there were probably other ways to fix it
I...dont know i would have four or five sheep staring at me at a time, not only that they would constantly walk into aoe, which is incredibly frustrating when yellows dont give sp. But yeah i guess...other ways to fix it.
So the game should be more stressful? Because thats immersive? I have a job for if ever want that kind of experience, I dont even..
These days the grind doesnt look like much more than a function to keep people playing the game longer. Do you know why? Because features have since been developed to make to add real difficulty, smarter bosses, encounters that make you think, puzzles, stuff like that. As for dedication based on time, well. I'm afraid while that sort of thing can be catered to in game it cant be the whole base of play, the new consumers just dont have as much time as the old ones. Heck a lot of the old ones dont have as much time as they used to.
They can always put in content for you but it will probably be ancillary. if the entire game really does have to revolve around the hardcore playerbase for you to stay I'm afraid that you are going to be looking for another game even if they do take the game in that direction. Its just not a financially safe option and it could cause the game to collapse. Not to mention that square already has a game that is known in the hardcore market.
Meh, what it means to be final fantasy means different things to different people. I certainly wouldnt want to see the series get left behind.
edit: darn i thought that was my 600th post so i went extra long.