That's because most of the things go over your head.
That's because most of the things go over your head.
Don't make me get a dutch boy to poke you.
(if you don't get this joke it ima laugh)
there is no need to be an insulting (censored) Just because you are a selfish person, or assumed ffxiv woulda been like ffxi.
SE was not shy about it being a casual friendly game nor is it all of a sudeen becoming one.
Maybe you guys are the delusional ones to not have heard or seen this. All SE is doing is forfilling what they advertized. And even still
everyone just wants a fun populated game, and sorry but games like everquest no longer bring in subs. Its games like WoW. Do i like it heck no.
But if we get a more populated game after all the fixes ima be happy, and just play to have fun. Thats all I want and care about. I'm not hyper picky. if they add stuff in I don;t like i'll just not do them or worry about them. I'll stick to what I do like. I barely/nevrer did ffxi end game and still had fun![]()



Let me open with this: I really dislike the current direction of FFXIV.
While I'm not adverse to making the game accessible, it has to be balanced with a sense of adventure, danger, and progress. The current development goals feel more like they're designed soley to draw in more of the standard MMO crowds at the cost of their core demographic: Final Fantasy fans.
Aggro icons - completely unnecessary. If you're not sure it won't attack you, you stay out of its way. If it's large, scaly, and looks like it eats creatures larger than you for its meals, you whimper and run away with your tail between your legs. There is no sense of adventure when the game leaves no mysteries for you.
Auto-attack - I've never been more disappointed in this game's development team than when they announced that the new battle system was reliant on this. How many single player games do you play that use this feature? Even if your a fairly hardcore gamer, the answer is going to be 'not many'. There's a reason for that.
Auction Houses - I honestly wouldn't mind an AH IF it were implemented correctly, like the system in this thread. But not the standard convention, which is nothing more than a glorified master NPC merchant. The market wards in their current form work really well.
Jumping - Jumping can be a feature, or it can be an eyesore. Given what we've been told so far, this is one of the few things that I think Yoshi may implement well.
Meanwhile, while they're busy trying to cater to all of these requests, the one thing the game needs more than anything else is absent - content. It doesn't matter how well your game's design is, how fluid the battle system is, how streamlined the market and social systems are. If there's nothing to DO, people aren't going to stay.
Since when did you start making sense?Let me open with this: I really dislike the current direction of FFXIV.
While I'm not adverse to making the game accessible, it has to be balanced with a sense of adventure, danger, and progress. The current development goals feel more like they're designed soley to draw in more of the standard MMO crowds at the cost of their core demographic: Final Fantasy fans.
Aggro icons - completely unnecessary. If you're not sure it won't attack you, you stay out of its way. If it's large, scaly, and looks like it eats creatures larger than you for its meals, you whimper and run away with your tail between your legs. There is no sense of adventure when the game leaves no mysteries for you.
Auto-attack - I've never been more disappointed in this game's development team than when they announced that the new battle system was reliant on this. How many single player games do you play that use this feature? Even if your a fairly hardcore gamer, the answer is going to be 'not many'. There's a reason for that.
Auction Houses - I honestly wouldn't mind an AH IF it were implemented correctly, like the system in this thread. But not the standard convention, which is nothing more than a glorified master NPC merchant. The market wards in their current form work really well.
Jumping - Jumping can be a feature, or it can be an eyesore. Given what we've been told so far, this is one of the few things that I think Yoshi may implement well.
Meanwhile, while they're busy trying to cater to all of these requests, the one thing the game needs more than anything else is absent - content. It doesn't matter how well your game's design is, how fluid the battle system is, how streamlined the market and social systems are. If there's nothing to DO, people aren't going to stay.
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