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  1. #1
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    Mar 2011
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    That's because most of the things go over your head.
    (3)

  2. #2
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    solracht's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Peregrine View Post
    That's because most of the things go over your head.
    He's not as skilled as you. Didn't browse enough internets.

    This game was advertised to be casual-friendly, it's not like you people were lied to or anything.
    (2)

  3. #3
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    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by Peregrine View Post
    That's because most of the things go over your head.
    Or you can't actually think about a subject before yelling "EZMODE".
    (3)

  4. #4
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    Mar 2011
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    3,208
    Quote Originally Posted by Peregrine View Post
    That's because most of the things go over your head.
    Don't make me get a dutch boy to poke you.
    (if you don't get this joke it ima laugh)

    there is no need to be an insulting (censored) Just because you are a selfish person, or assumed ffxiv woulda been like ffxi.

    SE was not shy about it being a casual friendly game nor is it all of a sudeen becoming one.

    Maybe you guys are the delusional ones to not have heard or seen this. All SE is doing is forfilling what they advertized. And even still

    everyone just wants a fun populated game, and sorry but games like everquest no longer bring in subs. Its games like WoW. Do i like it heck no.

    But if we get a more populated game after all the fixes ima be happy, and just play to have fun. Thats all I want and care about. I'm not hyper picky. if they add stuff in I don;t like i'll just not do them or worry about them. I'll stick to what I do like. I barely/nevrer did ffxi end game and still had fun
    (0)

  5. #5
    Player
    Dreamer's Avatar
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    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Let me open with this: I really dislike the current direction of FFXIV.

    While I'm not adverse to making the game accessible, it has to be balanced with a sense of adventure, danger, and progress. The current development goals feel more like they're designed soley to draw in more of the standard MMO crowds at the cost of their core demographic: Final Fantasy fans.

    Aggro icons - completely unnecessary. If you're not sure it won't attack you, you stay out of its way. If it's large, scaly, and looks like it eats creatures larger than you for its meals, you whimper and run away with your tail between your legs. There is no sense of adventure when the game leaves no mysteries for you.

    Auto-attack - I've never been more disappointed in this game's development team than when they announced that the new battle system was reliant on this. How many single player games do you play that use this feature? Even if your a fairly hardcore gamer, the answer is going to be 'not many'. There's a reason for that.

    Auction Houses - I honestly wouldn't mind an AH IF it were implemented correctly, like the system in this thread. But not the standard convention, which is nothing more than a glorified master NPC merchant. The market wards in their current form work really well.

    Jumping - Jumping can be a feature, or it can be an eyesore. Given what we've been told so far, this is one of the few things that I think Yoshi may implement well.

    Meanwhile, while they're busy trying to cater to all of these requests, the one thing the game needs more than anything else is absent - content. It doesn't matter how well your game's design is, how fluid the battle system is, how streamlined the market and social systems are. If there's nothing to DO, people aren't going to stay.
    (2)

  6. #6
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    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by Dreamer View Post
    Let me open with this: I really dislike the current direction of FFXIV.

    While I'm not adverse to making the game accessible, it has to be balanced with a sense of adventure, danger, and progress. The current development goals feel more like they're designed soley to draw in more of the standard MMO crowds at the cost of their core demographic: Final Fantasy fans.

    Aggro icons - completely unnecessary. If you're not sure it won't attack you, you stay out of its way. If it's large, scaly, and looks like it eats creatures larger than you for its meals, you whimper and run away with your tail between your legs. There is no sense of adventure when the game leaves no mysteries for you.

    Auto-attack - I've never been more disappointed in this game's development team than when they announced that the new battle system was reliant on this. How many single player games do you play that use this feature? Even if your a fairly hardcore gamer, the answer is going to be 'not many'. There's a reason for that.

    Auction Houses - I honestly wouldn't mind an AH IF it were implemented correctly, like the system in this thread. But not the standard convention, which is nothing more than a glorified master NPC merchant. The market wards in their current form work really well.

    Jumping - Jumping can be a feature, or it can be an eyesore. Given what we've been told so far, this is one of the few things that I think Yoshi may implement well.

    Meanwhile, while they're busy trying to cater to all of these requests, the one thing the game needs more than anything else is absent - content. It doesn't matter how well your game's design is, how fluid the battle system is, how streamlined the market and social systems are. If there's nothing to DO, people aren't going to stay.
    Since when did you start making sense?
    (0)