Maybe we are talking about the same thing but just in case. I was thinking of something like a Cobalt Cuirass that I think as NQ gives:From the test results I've seen that appears to be the case. On HQ gear, you can only add stats that are not on that gear already. For NQ gear, you can add those stats, but only as much as is on the HQ equivalent.
Using a Rubelite Ring as an example, the HQ version has +7 STR. You can't add any STR to an HQ Rubelite Ring. The NQ version has +5 STR, so you can only add +2 STR to one of those. You can, however, add +7 VIT or DEX to both an NQ or HQ Rubelite Ring.
STR +12
VIT +12
Parry +17
If I HQ that will all those three stats go up to the cap or might it just be some of them...
all 3 will be at the cap.
I think they go up to
STR +15
VIT +15
Parry +20
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.