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  1. #1
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Molly_Millions View Post
    From the test results I've seen that appears to be the case. On HQ gear, you can only add stats that are not on that gear already. For NQ gear, you can add those stats, but only as much as is on the HQ equivalent.

    Using a Rubelite Ring as an example, the HQ version has +7 STR. You can't add any STR to an HQ Rubelite Ring. The NQ version has +5 STR, so you can only add +2 STR to one of those. You can, however, add +7 VIT or DEX to both an NQ or HQ Rubelite Ring.
    Maybe we are talking about the same thing but just in case. I was thinking of something like a Cobalt Cuirass that I think as NQ gives:

    STR +12
    VIT +12
    Parry +17

    If I HQ that will all those three stats go up to the cap or might it just be some of them...
    (0)

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cynthis View Post
    Maybe we are talking about the same thing but just in case. I was thinking of something like a Cobalt Cuirass that I think as NQ gives:

    STR +12
    VIT +12
    Parry +17

    If I HQ that will all those three stats go up to the cap or might it just be some of them...
    all 3 will be at the cap.

    I think they go up to

    STR +15
    VIT +15
    Parry +20
    (0)