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  1. #1
    Player

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    Mar 2011
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    Florida
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    353

    Was the code in this game optimized for a PS3?

    I was just thinking about how the interface was streamlined for the PS3 and that got me to thinking. I know someone who knows about the architecture of the PS3 and it can operate very fast under one condition; basically it can do 8 things at once but these things have a very small amount of memory available to them... 256k I think. This however makes the PS3 harder to program (small memory constraint plus you have to manage data handling well). As an OT, this is probably why the PS3 version had to be delayed (trouble working within constraints) and why that version was going to have slightly worse graphics than the PC version on a high end PC... and why PS3 graphics tend to be a hair worse overall despite a more powerful engine; it's more difficult to program for than a 360 and most programmers, at least in the US, are lazy.

    Back to the main question, was the code for the PC version originally optimized more for the PS3, its requirements, and a "simple" port in mind or not? If SE optimized how the code is broken up and handled on the PC with a PS3 in mind (like the interface which should have been PC optimized from the beginning wasn't) it would be interesting to see if that is affecting performance of the PC version any.
    (0)
    No one expects the miquote inquisition!!!

  2. #2
    Player
    Join Date
    Mar 2011
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    1,651
    It wasn't optimized for anything. Intel was their CPU sponsor and it seems to hog 4 cores no matter what setting it's on. Nvidia was their GPU sponsor and it ended up running better on ATI product. The PS3 version initially couldn't even run due to RAM issues.

    Its interface was designed with the PS3 primarily in mind, but not its guts it seems.
    (2)

  3. #3
    Player
    Corrderio's Avatar
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    Mar 2011
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    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Isn't there an interview floating around somewhere about the PS3 and PC codes being different from each other instead of being ports like XI was?
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  4. #4
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    Mar 2011
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    Quote Originally Posted by Corrderio View Post
    Isn't there an interview floating around somewhere about the PS3 and PC codes being different from each other instead of being ports like XI was?
    they made both version at the same time. Just the ps3 had an issue with ram so they haulted it, then it was ready then the pc version... well... ya.

    if anything ffxi was ported to pc, since ps2 was the first lauch of ffxi. Funny oit was a reversal ever where else.
    (0)

  5. #5
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Corrderio View Post
    Isn't there an interview floating around somewhere about the PS3 and PC codes being different from each other instead of being ports like XI was?
    Yep, the PS3 version was entirely different and more compressed due to the way the PS3 handles memory.
    (0)

  6. #6
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Corrderio View Post
    Isn't there an interview floating around somewhere about the PS3 and PC codes being different from each other instead of being ports like XI was?
    No idea since I don't even remember a quote from SE saying PS3 version was ready to go. Far as I know it is still in development. There was a rumor a while back that it went gold but i highly doubt it.
    (0)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Crystal tool was developed for the PS3 and then ported as a multi-platform engine to both 360 and PC, its anyone's guess which system its most optimised, although seeing as the PC version of FF14 has been the main development platform I imagine it runs best on the PC.
    (0)

  8. #8
    Player Vackashken's Avatar
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    Mar 2011
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    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Winterclaw View Post
    and most programmers, at least in the US, are lazy.
    Ignorant and full of irony seeing the abysmal programming in this game.
    (0)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I'd agree with that, JP developers especially seem caught in a time warp when it comes to programming, mainly because they are used to programming for consoles, which does several things.

    They don't learn basic PC development skills and they don't learn basic user interface skills and mouse control.

    Even basic features like full screen with the ability to tab out are missing in this game still.

    I'm hoping when SE changed development teams over they made PC development skills a priority when selecting new people.
    (0)

  10. #10
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    No, It's not

    but the UI... yes, they are designed for PS3.
    (0)

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