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  1. #1
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    There are a few areas that are actually kind of cool. Mistbeard Cove is interesting for example. There really isn't enough of this though. There are endless amounts of caves in Thanalan and La Noscea that just go in a few yards and have like 3 mobs in them. What's the point of that?

    They should really change some areas. They don't really need to add other zones, just change certain areas to the existing ones. Like La Noscea for example should have a big beach somewhere completely with it's own aethryte, leves, and monsters (Fish, Crabs, elementals, birds, etc.). LL is right on the water, am I to assume there's only tiny beaches on this giant island?

    One thing that really worries me is there are already areas set up in the 3 regions with mobs around level 80+. I've already ranked up in these regions from 1-50, I don't want to have to do it all the way up to whatever the cap will end up being also. There needs to be a cut off. We should be required to go into new zones to level up higher. Or at least be forced to go to Mor Dhona & Coerthas.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    They need to shrink down the zones and vary them like FFXI...I don't care for seamless transitions and pretty graphics, this game is boring as crap to even look at, whoever came up with the ideas for this game is hopefully long fired.
    (1)