Results 1 to 10 of 31

Hybrid View

  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Pwnagraphic View Post
    Hell yeah, dude. It's not going to be where everyone is going to have Odin drops.
    I'm thinking something along the lines of Ashes of Al'ar from WoW: 2% drop rate that is part of a bigger loot pool.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Duelle View Post
    I'm thinking something along the lines of Ashes of Al'ar from WoW: 2% drop rate that is part of a bigger loot pool.
    This is SE we're talking about. I'm thinking a 000000000000.0000000000001% drop rate. There needs to be some sort of time sink xD
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Pwnagraphic View Post
    This is SE we're talking about. I'm thinking a 000000000000.0000000000001% drop rate. There needs to be some sort of time sink xD
    If Odin is on a lockout (5 or 7-day), there'll be plenty of timesink involved, even with a 2% drop rate. Could also make it like Rivendare's Deathcharger and make it 0.7% drop rate instead.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)