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  1. #1
    Player
    Avatar de Majidah
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    mars 2011
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    Ul'dah
    Messages
    1 889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50

    the aggresive icon when it comes to mob groups

    Leaving the fact of loving or hating the aggro icon aside, I can't help but feel the screen is too clogged with icons when fighting an enemy swarm like you do in some leves.

    I was thinking how big a blow this deals to game immersion and thought it'd be better for the aggro icon to only show when targetting a mob, similar to how in XI you needed to /check the enemy to know how strong it was.

    I don't think any of us need to be aware of whether or not every single mob in the screen is aggresive or not all the time, so just knowing when your target it placed on it should work nicely for both kind of players, those who hate it and those who don't!
    (0)

  2. #2
    Player
    Avatar de Jinko
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    mars 2011
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    Gridania
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    5 656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcaniste Lv 80
    As has been said a hundred times already you will have the option to turn it off.
    (0)

  3. #3
    Player
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    mars 2011
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    3 208
    how does it break game immersion? still ppl getting this mixed up with something else. Immersion not being broken by the icon, but there is talk you can turn it off.

    game immersion is how deeply involed in the game your playing. Only way to break immersion is a door bell.

    There is also a toggle for names if your that worried about clutter. But also the icon is getting smaller. It will be no bigger then the campaine mob icon the lil sword next to mob names. no one complained about that.
    (0)

  4. #4
    Player
    Avatar de Majidah
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    mars 2011
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    Ul'dah
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    1 889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Citation Envoyé par Jinko Voir le message
    As has been said a hundred times already you will have the option to turn it off.
    I've never heard a developer say that. But saying they are planning to implement something like /aggroicon on and then /aggroicon off to be used each time I want to check on the enemy isn't very comforting. Specially after seeing the screenshot that shows they are planning to add the enemy's level to it.
    (0)

  5. #5
    Player
    Avatar de Speeral
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    mars 2011
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    Limsa Lominsa
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    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Élémentaliste Lv 70
    Its already in game

    /names off

  6. #6
    Player
    Avatar de Majidah
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    mars 2011
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    Ul'dah
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    1 889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Citation Envoyé par Kilta_Firelotus Voir le message
    game immersion is how deeply involed in the game your playing. Only way to break immersion is a door bell.
    Wrong. A clear example of game immersion is gripping your controller in fear of getting aggroed on your first trip to jeuno opposed to running mindlesly on XIV against a bunch of aggresive mobs in hope to lead them away from where you want to get by dying and respawning over and over again.
    (0)

  7. #7
    Player
    Avatar de Nephera
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    mars 2011
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    Gridania
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    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Maître d'hast Lv 50
    They're making it smaller too
    (0)

  8. #8
    Player
    Avatar de Majidah
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    mars 2011
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    Ul'dah
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    1 889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Point being:
    Its nice to know the level and aggresive status of a mob, but its pointless to have to stare at it all the time.
    You only see a mob's HP bar when targetting it, there's a reason you don't see them floating above every mob's name. Its information that when not being used is useless but that within the right context (in that case, of battle) isn't.
    (1)

  9. #9
    Player
    Avatar de solracht
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    mars 2011
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    Gridania
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    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Chevalier noir Lv 70
    Said this in the other thread, but hopefully they'll make 3 toggle options:

    /aggroicon 1 - Don't show icons/information
    /aggroicon 2 - Show icons/info when targetting your enemy
    /aggroicon 3 - Always show icons/info

    Should make most people happy.
    (2)

  10. #10
    Player
    Avatar de Jinko
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    mars 2011
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    Gridania
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    5 656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcaniste Lv 80
    Citation Envoyé par Majidah Voir le message
    Point being:
    Its nice to know the level and aggresive status of a mob, but its pointless to have to stare at it all the time.
    You only see a mob's HP bar when targetting it, there's a reason you don't see them floating above every mob's name. Its information that when not being used is useless but that within the right context (in that case, of battle) isn't.
    FWIW most MMO's have the option to toggle HP bars on and off above the monsters heads.

    LOL @ "how the pro and true adventurer plays", if you think punching yourself in the balls just for the hell of it is pro then sure, have a cookie.
    (0)
    Dernière modification de Jinko, 07/04/2011 à 08h47

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