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  1. #91
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Yoshidas vision on fishing and "stress" in general is very flawed. This is something I find quite ironic coming from a self claimed "hardcore" player.

    Fishing is being stripped down into nothing but a leisure time activity. They want to fight the force against the RMT and make the value of items be nothing noteworthy so RMT leave the activity alone. Newsflash: People are already botting in the beta for Botany. So...should we strip down the activity to have no value?

    This "too stressful" notion is becoming very annoying.
    (6)

  2. #92
    Player
    Rylock's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Rylock Ventel
    World
    Sargatanas
    Main Class
    Marauder Lv 94
    Quote Originally Posted by HiirNoivl View Post
    You will still make gil using fisher. You just won't be able to make a profit selling gil using fisher.
    Quote Originally Posted by HiirNoivl View Post
    No he's driving the bots out of fishing. See now you're being silly. If they can't make money selling gil off fishing they won't do it. Now you tell me how this somehow makes fish less valuable. If there are no bots in the market competing with your fish?

    *snip*

    Fish will not be valuable to RMT but you can use them.
    You are saying two completely different things. Fish have value, but it doesn't have value. Fishers will be able to make money, but RMT wont be able to make money with fishing. RMT wont be able to bot fishing for gil, so they wont do it, but players will still be able to make money off it (except they don't have value, so they wont).

    If there is a profit in fishing, RMT's will bot it. If there is no profit in fishing, then PLAYERS will not make a profit either. Fish botting requires 0 effort on the part of the botter, they just set up their dozen characters and come back the next day. Even if it is a marginal profit, it is still a profit that requires practically no investment so they can go and do other things simultaneously. Fish were not the most profitable thing ever in 1.0 either, but damned if there weren't rows of bots along some shores, because its EASY.
    (5)

  3. #93
    Player
    Efrye's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    280
    Character
    Fey Nafilia
    World
    Phoenix
    Main Class
    Bard Lv 74
    Quote Originally Posted by Zezlar View Post
    This "too stressful" notion is becoming very annoying.
    My personal favourites:

    Q: I would like the action bars to automatically disappear if I don't touch the controls for a certain period of time.
    A: This might cause stress for certain people [...]

    Q: I want an inertia animation when starting to run from a walk, stopping, and turning around.
    A: No Plans to Address. This will cause a lot of stress on players […]

    Priceless! : D
    (5)

  4. #94
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zezlar View Post
    Yoshidas vision on fishing and "stress" in general is very flawed. This is something I find quite ironic coming from a self claimed "hardcore" player.
    Convoluted time-consuming tedious mini-games != hardcore.
    (4)

  5. #95
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Efrye View Post
    My personal favourites:

    Q: I would like the action bars to automatically disappear if I don't touch the controls for a certain period of time.
    A: This might cause stress for certain people [...]

    Q: I want an inertia animation when starting to run from a walk, stopping, and turning around.
    A: No Plans to Address. This will cause a lot of stress on players […]

    Priceless! : D
    Yeah, this "no stress" thing is starting to kill me. I don't know what frail, bed-bound person he used as a testing source, but I'm pretty sure having to wait a tiny fraction of a microsecond for our characters to start running won't cause any 'Nam-style flashbacks to come roaring in.
    (5)

  6. #96
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Q: I want an inertia animation when starting to run from a walk, stopping, and turning around.
    A: No Plans to Address. This will cause a lot of stress on players […]
    This has anything to do with fishing because?

    Fighting Garuda as a tank in 1.0 was tough, not necessarily because I didn't know what to do when, but because when I went to do them, the reaction time was off, the lag was off, and the UI took 1-2 seconds for my actions to even register. This caused stress. Lag stress is the worst stress to have in a game that requires fast decision making, positioning, and reaction.

    Yeah we eventually got Garuda down. But it took me at least 10 tries to get accustomed to both her and my slow muddy 1.0 feet.

    The "challenge" a game brings should not be a fight against your controls or the latency. It should be a fight against whatever the hell it is you're fighting.
    (2)

  7. #97
    Player
    Cosette's Avatar
    Join Date
    Jun 2013
    Location
    Gridania
    Posts
    15
    Character
    Lealia Iscalta
    World
    Goblin
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Silversnow View Post
    Fishing all day and not getting a single bite sometimes: That is fishing.
    Let's make it realistic Fish were caught much too often. Perhaps the wait time should be significantly increased therefore you still have to be there. No I'm not being serious.

    My final opinion on subject until more information is released is that it seems like the people most upset by this are dedicated fishers which were also happy for active interaction during fishing. These are the ones that deserve the most credit to their opinions because they are the most affected. Therefore I will put my support with those people and if I get into beta forums (hopefully soon) then I would support feedback from long term fishers.

    My favorite thing is mining in most games. I'd sure hate them to mess that up even though there are plenty of bots to be dealt with there as well. "Now mining will be based on achievements such as 'you found extra rare gold ore' and now you get an achievement for mining in all areas. Mining will now require no player interaction and ore will no longer be of an interest to bots or a way to make gil! Just click 'mine' and your character will run about to the nearest nodes even as you go to work.

    So count me in on the fishing should require an active role. If they want to make a "non-stressful" activity then create something entirely new. Although I would not have ever labeled fishing as stressful.
    (0)

  8. #98
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LlenCoram View Post

    There will be no abilities to use while fishing.
    Quote Originally Posted by LlenCoram View Post
    News! And it's almost encouraging!

    A: I believe it'll be much easier to understand when you actually play, but I'll go ahead and give you an idea of what we're planning. I think in an MMO world there are a lot of times where you just want to chat with people, you are waiting on friends, or you don’t really have enough time to craft and gather. During these times we feel it would be great for anyone to be able to easily change to the fisherman class, head to a nearby pond and start fishing.

    Although there will be a few skills you can use when fishing, it's been designed so they're not absolutely necessary, allowing players to relax and enjoy the experience if they choose to do so. Also, we plan on having different types and sizes of fish depending on the area and water temperature.
    From a different interview but I feel it is relevant considering where we're headed with this fishing hysteria.


    Nova Crystallis: On the topic of community, what goes through your mind when people trigger react to things such as the infamous grass discussion from the official forums?

    Yoshida: (Laughs) It can’t really be helped. Not only our game, but with any genre you’ll see people who won’t give anything a chance but just say something based on the first thing they thought. That’s the nature of Internet blog stories. So, I can’t really help it so I don’t worry too much otherwise if I took each of those comments too seriously I might get depressed.

    That being said, those people who express themselves whether it’s a good or bad thing means they’re still interested in this product – which I think is a good thing. If they really don’t care about it, they won’t say anything about it.

    I also understand those people who love 1.x are really passionate about it and might be afraid of the changes.
    (3)

  9. #99
    Player
    Rylock's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Rylock Ventel
    World
    Sargatanas
    Main Class
    Marauder Lv 94
    Quote Originally Posted by Cosette View Post
    Let's make it realistic Fish were caught much too often. Perhaps the wait time should be significantly increased therefore you still have to be there. No I'm not being serious.

    My final opinion on subject until more information is released is that it seems like the people most upset by this are dedicated fishers which were also happy for active interaction during fishing. These are the ones that deserve the most credit to their opinions because they are the most affected. Therefore I will put my support with those people and if I get into beta forums (hopefully soon) then I would support feedback from long term fishers.

    My favorite thing is mining in most games. I'd sure hate them to mess that up even though there are plenty of bots to be dealt with there as well. "Now mining will be based on achievements such as 'you found extra rare gold ore' and now you get an achievement for mining in all areas. Mining will now require no player interaction and ore will no longer be of an interest to bots or a way to make gil! Just click 'mine' and your character will run about to the nearest nodes even as you go to work.

    So count me in on the fishing should require an active role. If they want to make a "non-stressful" activity then create something entirely new. Although I would not have ever labeled fishing as stressful.
    Know what, earlier you said something about "afk vs active fishing" and it didnt even seem half bad, because thats kinda what fishing in real life is. You can be as active as you want, jigging your lure, casting as often as you want, or you can just sit in your boat with your tackle over the side and drink beer. One is likely to get you more fish, but the other is still a good way to kill time. But here's the kicker: the second one requires the players input to achieve those better results. That's what I want most in this game, player agency that influences success.

    During the downtime I went and played some LotRO (hey, its free to play and I know some people who play it, why not), and the differences between how the non-combat classes in that are handled, and how they were handled in 1.0 were stark. Gathering was just walking up to a node, hitting a button, and receiving an item. Crafting was just queuing up some synths, and then going and getting a sandwich while your little dude pounded out some ingots. So I didnt craft much.

    I'm still hoping this is a messaging issue, and that there is some system coming which is interesting, relaxing, and fun to do. That every time Yoshi speaks about fishing he is focusing on the stuff he deems important, but there is still *something* there for the fishers to do, because why would there not be? Out of all the non-combat stuff, fishing lends itself the most to some sort of fun little activity. There are ways to make an activity that fit within what he has described that is fun, but he has not explicitly said or shown anything about where the "fun" will be. Which is concerning. And the fact that we will see nothing of it until the final phase is concerning as well, since beta is the time for tuning these systems. Botany has been changed a bit in every phase so far, and while I haven't had a chance to try it in Phase 3 it seems they have addressed at least one aspect that I felt unfun. Will there be time for similar tuning to fishing?

    I'm not a fisher by trade, but I do feel for my gathering brothers and sisters, I want the best for them and it doesnt feel like they are getting it.
    (5)

  10. #100
    Player
    Fatestorm's Avatar
    Join Date
    Apr 2012
    Location
    Hecking the bed in Ul'hah
    Posts
    248
    Character
    Ghalleon Helseth
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by SkyeWindbinder View Post
    A. Leveling
    B. Socializing
    C. Grass
    D. Voice acting
    E. The story
    F. All of the above

    lol It is a never ending story, isn't it?
    I feel you Skye... but none of those things are an actual class that people leveled, eh?
    (2)
    --Ghalleon Helseth of Arrzaneth
    Eius in obitu nostro praesentia muniamur.

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