Yeah, but 1.0 was the same, but with a few button-presses. The fish was decided by the server as soon as you cast the line, the only control you had was not getting it by screwing up the timing on the button-press, which no-one did, unless they suddenly found themselves in a lapse of concentration because they were doing something else.
XI's fish-battle was also a false 'game', once you'd got the hang of it after an hour or two. You were either going to win the fight or lose, and that was decided by the server when you cast your line (again, unless you were asleep).
I fished all the way in LotRO - it was cast a line and wait. I enjoyed it. Yes, essentially it was playing a RNG, and the trophy fish and special catches came out randomly depending on your location and probably bait (it's been four years or so - forgive me the details). I still got an endorphin rush when the description rolled up in my chat log, despite having used no skill and minimal research. Fishing in both FFs have been the same as that - no skill, minimal research, but with extra button-presses or stick movements and in LotRO, FFXI and FFXIV, I've enjoyed it all.
I think the only way you can make fishing genuinely interactive is to drop in an abstract minigame, and it sounds like we want something skill-based rather than luck-based (RNG). Perhaps something to test reflexes, like a random-timer jerk on the rod that throws up on-screen the (randomised) ability you must use (a 'pull') that you have to press within a certain amount of time (that is dependent on your Gathering ability) in order to make the catch. Higher level fish have a lower time window and many more possible abilities, perhaps even requiring a successful combination of more than one of them. Luminary rods and other equipment with +Gathering increase the time window.
Yeah, I think I nailed an awesome fishing minigame right there.
