

I think it should start at lvl 1 again when you unlock the job. I can understand if it a 1-1 but since they are going to be branching off 1-2. . I think when they come out with new jobs, just have the new jobs by themselves. Like for instance need a lvl 30 war and lvl 15 lance to unlock samurai. To me it defeats the purpose of a lvling game if I lvl 1 job that lvls everything that branches to it.
only thing i dont like is jobs only get 5 skills thats make them different. i hope in ARR theres some kinda tweak to the class skills when your playing a job.


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its still along way off before we get enough to actually have a full job. every 5 levels you get a skill after level 30. every 2 years is there plan to rasie the cap and they might do it 5 levels at a time. so around 2017 we'll have 4 more skills and almost 2020 before you can fill a hotbar with jobs skills.
they would have to make new classes for some new jobs other wise they would not match at all.(not reading the whole thread)
I'm sure they'll release more classes. Currently we have nothing that can wield Katana, Great Katana, Whips, Hand Axes, Guns, Great Swords, and more. They can add jobs to existing classes, but I think a lot of the jobs people ask for most (NIN, SAM, RDM) would seem forced if not added to a new class.
No, I don't think RDM would be good as an offshoot of GLA, since GLA is built for tanking lol.


its still along way off before we get enough to actually have a full job. every 5 levels you get a skill after level 30. every 2 years is there plan to rasie the cap and they might do it 5 levels at a time. so around 2017 we'll have 4 more skills and almost 2020 before you can fill a hotbar with jobs skills.
they would have to make new classes for some new jobs other wise they would not match at all.
It does not matter jobs are not a full job there just spec lol there just something to add onto your class i think that bee said over 500times in this topic.
And yes they be shit load of new class added to this game along with shit load of jobs. Even jobs that not even in FFXI but other FF jobs we love and want to see.
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Honestly I wish Jobs and Classes were separated from each other in levels themselves. As in Leveling THM to 30, then CNJ to 15 to unlock BLM. But BLM itself starts off at lvl1 and as you progress through the levels you get a return on THM and CNJ skills standard to those levels, at a maximum of wherever they left off. So that in essence, though BLM is a Job that has to have conjurer as a sub class starter, you only get a taste of those skills in the end and BLM is a more focused form of THM, so you get a stronger suite of skills based on THMs background for offensive elemental fury.
It would be a nod back to how XI operated (yes I know this isnt XI, no I am not harking on how I wish XIV was more like XI, etc.) You level WAR to 30 to unlock PLD, but PLD starts at ground zero and you work your way back up, using war as a sub class. Eventually having to return to WAR to level it up further in order for it to remain a viable sub for PLD as it goes past 60. Oh the days of getting in a party with a lvl75 pld and a 30 war..how I don't miss thee.
Ultimately it would solve the issue people are having with the fact that if you level the class to fifty, you have that job to fifty at the same time. Then you go back and play with skills to better understand what you have and how to use them most effectively.
That way, if you did have all your classes and jobs at their max level and then the classes branch out again in some fashion, you would start that new job at a lvl1 level and work your way back up, learning how that job works from the ground up.
Of course what I think doesn't matter because the system is already in place and I really don't see them going back and rewriting the entire system like that. They -could- do it post-50 though. Where everything stops being simultaneous at level 50 and from 51 and up its exactly like that, where every class and job are individualized in their experience gain.
lol my first thought when SE announced SCH and SMN branching from arcanist (ARN?) was "I will exp arcanist fast in order to have 2 jobs ready at once yeah!!!!!" ... ehr
IMHO you are just overthinkingGaining exp isn't meant to be the main content of the game, you should just take it easy and wait for the real end game content.
As soon as the live letter ended (which was right after our interview) we begged PR to let us get one follow-up with Yohida - and this was our question (we submitted it via email but no response yet).
I don't see how, if down the road they unlock, let's say PUP, off of, say, Pugilist, as a level 50 MNK/PGL I should automatically be a level 50 PUP. Even if there are a 5 abilities to gain to the PUP job, seems like more experience is needed to really call oneself a max PUP.



My guess is with mostly all MMOs offering some sort of spec option per class, SE didn't want to fall out of the loop. Point allocation would scare away casual players since it seems complicated. Due to Final Fantasy not being limited to a set number of jobs, they can create a ton of them and offer them as specs to classes. I personally love the idea. I'm playing as an Arcanist...need more DPS? I'll switch over to Summoner. Need me to help heal instead? Damn, I haven't leveled Conjurer, but I can switch over to Scholar since I have Arcanist at level 50!
Classes can be used for leveling and for adding new weapon types. Hopefully we'll get one or two classes a year at the very least.
Yeah, it certainly offers flexibility, but you can run into a situation where that level 50 SCH has - at level 50 - never healed before. That seems strange to me.


Jobs are just upgrades to a class.
A job in itself, doesn't do much; you need to unlock it's skills, with quests.
PLD just enchance GLD defensive capabilities. There's no need to make PLD another tank class.
In case they add SAM as branching from LNC, it will just boost some capabilities of LNC. There's no need to add another DPS class, that does the same thing.
I'm guessing SAM and Parivir will be 2 different jobs, from some other class though.
It would only make sense to add new jobs, that start at lv 1, if they learn 16 skills, and traits, of their own, like classes do...but they don't; they just get 5 skills, to specialize the classes.
For ACN we got SMN as DPS, and SCH as healer; in future they may add some support job to ACN instead.
In ARR classes can learn 2 skills, from class quests. 1 from lv 15, other from 30.
LNC can learn Piercing Talon (Ranged attack, by throwing javelin), and Phlebotomize (Dot skill)
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Gaining exp isn't meant to be the main content of the game, you should just take it easy and wait for the real end game content.



