In RE: To Those Who Are Considering to Make a Comeback
Will LS leaders be able to break their LS in phase 3 so leader does not pass upon world transfer happening at the start of phase 4?
In RE: To Those Who Are Considering to Make a Comeback
Will LS leaders be able to break their LS in phase 3 so leader does not pass upon world transfer happening at the start of phase 4?
I am seriously going to beat you until battle tanks pull us apart.
Will our companions from 1.0 make a return?
Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29
1-There's a rumor about some Backwards compatible PS3 models wouldn't work with ARR, unless an update is made that breaks the backwards compatibility.
True or false?
2- Yet again, I still see sliding when casting spells or skills while moving left or right from live streams or gameplay videos. We have been told in the past that there was still some animations that needed to be transfered from 1.0 to ARR, it seems though that the Inertia/bulkiness from 1.0 which added some feel/weight/life to our characters is still isn't there. You stop pressing "w" and your character is already standing straight as if it was standing there the second before. Doesn't the "inertia" help the server keep track of your character's movements?
So my question is: Will all these animation issues be dealt with for launch?
Last edited by Luaq; 06-13-2013 at 01:35 AM.
3-In 1.0 when I targeted an opponent, my camera was automatically locked-on target close to my character's right shoulder. To do that in ARR, I have to "select" the opponent by pressing "tab" or "click" it, then press the "\" to Lock-on. Will you have an option in camera settings that makes it automatic? Automatic Lock-on on selected target/npc/user?
4-Light effects when using skills tend to become some kind of multiple blasts of rainbow colors that blurs the scene and my eyes water after half an hour of intense close-up combat. There was a thread in the forums about this and other player were wondering about this. Will you scale down the light effects for magic and keep physical/weapon hits less flashy or even work with sounds effects instead to confirm hits/blocked/missed ?
Where does Samurai stand? Is it currently being worked on? What class do you plan to stem it out from? Since jobs use the same weapon as a class, it would have to be a new class correct? Samurai are known for their expertise in katanas and archery. Will we only get katana? Would it be possible to have two different kinds of Samurai? Perhaps one that stems from archer that uses bow, and one that stems from a new class using katana? I personally loved being well equipped for archery and katanas playing Samurai in almost every game that had them. Please just say Samurai is being developed!
Nice Idea! In the same way would ninja come out from pugilist?
Will the Gigas featured in the most recent trailer be a Beastman Race?
Will Lightning say "nyan", and will she be angry about it?
A lot has been said about how to find players to raid a dungeon or fight a primal with, but what about finding crafters and gatherers? Will there be anything like a content finder for repairs? A way to find someone who's gathering and available to work for you? With the introduction of housing, I expect a sudden great need for many gatherers and many crafters but how are players to find those people (including myself, I'm happy to put myself up for hire) outside of their own link shells and free companies?
Will there be anything like a content finder or some sort of in game noticeboard allowing crafters and gatherers to both offer themselves for work and find tasks already advertised? Maybe even something like private crafting and gathering leves purely between players?
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