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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Good luck in making polygonal fire and air effects.
    (0)

  2. #2
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jinko View Post
    Good luck in making polygonal fire and air effects.
    Oh you are saying you prefer a 2D photoshop overlay for your fire effect? Why don't you go make a thread called 2D Photoshop overlay fire effects then?
    (2)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Neptune View Post
    Oh you are saying you prefer a 2D photoshop overlay for your fire effect? Why don't you go make a thread called 2D Photoshop overlay fire effects then?
    I didn't say that I wanted 2D effects idiot, I said that fire and air are very hard to make look 3D, water, stone, ice and lightning are all relatively easy to make in 3D, but fire and air both act like or are gases how do you render that without it looking solid or 2D.

    The only way is to have an advance physics engine and that's would just be eating resources on already unoptimised code.
    (0)
    Last edited by Jinko; 04-16-2011 at 11:11 AM.

  4. #4
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Alhanelem View Post
    Frankly, I think the SNES was the greatest age of gaming.
    I agree!

    Quote Originally Posted by Jinko View Post
    I didn't say that I wanted 2D effects idiot, I said that fire and air are very hard to make look 3D, water, stone, ice and lightning are all relatively easy to make in 3D, but fire and air both act like or are gases how do you render that without it looking solid or 2D.

    The only way is to have an advance physics engine and that's would just be eating resources on already unoptimised code.
    Fire is plasma. You posted in opposition to my thread, I assumed you supported the crappy 2D effects we have now. If you support better graphics why didn't you say so?
    (0)

  5. #5
    Player
    Aytri's Avatar
    Join Date
    Apr 2011
    Posts
    71
    Character
    Y'isha Tahari
    World
    Balmung
    Main Class
    Gladiator Lv 51
    Mmm I agree that there is a lack of visuals for spells ^^; Everything in the game looks so good then bam... I like the visuals for things like Protect, Shell, Shock Spikes, Stone Skin, but all the elemental spells look dull. I want to see things like Lightening coming down when I use Thunder, and more of a burst when I use fire, etc... I realize some things are quite difficult to make all 3D, but having a mix of the two would be nice ^^. Not sure how hard this would be, but by the looks of the rest of the games visual quality, should be attainable.
    (0)
    -Aytri Siv'ari

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