Good luck in making polygonal fire and air effects.
Good luck in making polygonal fire and air effects.
I didn't say that I wanted 2D effects idiot, I said that fire and air are very hard to make look 3D, water, stone, ice and lightning are all relatively easy to make in 3D, but fire and air both act like or are gases how do you render that without it looking solid or 2D.
The only way is to have an advance physics engine and that's would just be eating resources on already unoptimised code.
Last edited by Jinko; 04-16-2011 at 11:11 AM.
I agree!
Fire is plasma. You posted in opposition to my thread, I assumed you supported the crappy 2D effects we have now. If you support better graphics why didn't you say so?I didn't say that I wanted 2D effects idiot, I said that fire and air are very hard to make look 3D, water, stone, ice and lightning are all relatively easy to make in 3D, but fire and air both act like or are gases how do you render that without it looking solid or 2D.
The only way is to have an advance physics engine and that's would just be eating resources on already unoptimised code.
Mmm I agree that there is a lack of visuals for spells ^^; Everything in the game looks so good then bam... I like the visuals for things like Protect, Shell, Shock Spikes, Stone Skin, but all the elemental spells look dull. I want to see things like Lightening coming down when I use Thunder, and more of a burst when I use fire, etc... I realize some things are quite difficult to make all 3D, but having a mix of the two would be nice ^^. Not sure how hard this would be, but by the looks of the rest of the games visual quality, should be attainable.
-Aytri Siv'ari
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