Quote Originally Posted by Mjollnir View Post
Whereas I wasn't friends with any of the Japanese players, I did join in with them regularly. Whenever I found it impossible to get a party for group content, I'd just go hang out at the place in-game until a party (usually Japanese) appeared in short order. A decent amount of amusing emotes and clumsy auto-translate got me in to the group. They were always very nice!
Agreed. I used to follow them around because they always seemed to know what they were doing. They had the best strats for Dzaemel Darkhold when it came out and for Hamlet when it came out. I'll miss stealing their secrets. I'm not saying that they weren't nice or stuck up or anything. It's just that... language barrier is a thing.


Quote Originally Posted by Mjollnir View Post
So I will miss greatly the Japanese players who leave Sargatanas, and I do not agree that this data centre thing is a good idea at all. However, I never beat Ifrit hard, and that battle (and future content along the same vein) seems to be the deciding factor about the whole issue.
That battle and PvP... When your character is swinging at a ghost instead of the other player, you'll fight very bravely and die very quickly. Having to accomodate for ping times for people so far away can be limiting for devs too. I believe them when they say how hard they thought about this... the decision was probably made back when Dalamud was just a red twinkle.