Results 1 to 10 of 93

Thread: AOE Rings

Dev. Posts

Hybrid View

  1. #1
    Player
    Kairukun's Avatar
    Join Date
    Sep 2012
    Posts
    42
    Character
    Isis Stormguard
    World
    Behemoth
    Main Class
    Gladiator Lv 37
    To the person talking about Tera that is a lie, there are moves with AOE circles. Don't be fooling yourself. Source? I been playing the game since Korean Beta, stopped after the shit fall of Westernization of the game (right before the relaunch).

    Edit: There are moves and skills that go un-circled, but these skill usually involve some non form of charging. (in fact that has been brought up here, that aoe circles are only for charging aoe skills.) But the reason why that they could even get away without AoE circle in Tera is the fact it is a action based MMO. You are supposed to be moving at all times. While FFXIV is partly hybrid, it is still the standard MMO.
    (2)
    Last edited by Kairukun; 06-05-2013 at 03:24 AM.

  2. #2
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Kairukun View Post
    To the person talking about Tera that is a lie, there are moves with AOE circles. Don't be fooling yourself. Source? I been playing the game since Korean Beta, stopped after the shit fall of Westernization of the game (right before the relaunch).

    Edit: There are moves and skills that go un-circled, but these skill usually involve some non form of charging. (in fact that has been brought up here, that aoe circles are only for charging aoe skills.) But the reason why that they could even get away without AoE circle in Tera is the fact it is a action based MMO. You are supposed to be moving at all times. While FFXIV is partly hybrid, it is still the standard MMO.
    I'll concede this much: It was an oversight. It was not a lie, nor am I fooling myself. Frankly, attacks with a visible marker are so greatly outnumbered by those without that I actually forgot they even existed when typing that post.

    You're right, some of the attacks have a ring, and those tend to be targeted ranged attacks of some sort. However, compared to those without a visible ring, the amount with one is negligible. At level 57, I've fought almost every BAM in the game (not including bosses, etc) at least once. Each had, at most, 2 attacks with a visible ring. Meanwhile, they had at about 6-8 without. And the attacks without one vary enough that knowing how to read them is critical. There are point-blank AOEs, lunging attacks, leaping attacks, charging/trampling attacks, conal AOEs with no indicator, circular AOEs with no indicator and so forth.

    So, even including your correction, my point still stands. Having indicators showing where 1 to 2 attacks will hit only helps you against those specific attacks, and is certainly not enough to walk away victorious. All the rest still require you to learn and recognize the enemy's "tells", then swiftly and accurately respond to them.

    You still have to learn them. You still have to effectively avoid them. And it can still be done without rings, markers or other visual aids to make the fight manageable. You just need to pay attention and be responsive... which is the core point of my post.

    As for your second paragraph, abou thow "TERA's an action game and you're always moving"... See, this is why I pre-emptively address remarks such as I do. Because sure enough, given enough time, someone is going to make those statements. You hang around a forum long enough, you begin to recognize the popular/typical canned responses, and you soon become able to predict exactly what arguments you're going to see before they're even made.

    It's funny, then, when someone - such as yourself in this case, Kairukun - proceeds to make one of the very arguments I already addressed anyway.

    Allow me to quote myself in response to your argument:
    And please, nobody say "well, TERA's an action game, FFXIV Isn't... so it's not the same" because that makes absolutely no difference here. Whether the combat is point and click, Tab Targeting or Action-Based, it would apply exactly the same way.
    To expand on that point, there are myriad MMOs, and other games, with boss encounters where animations/tells and specific patterns are the only indication a player has to go by to predict and prepare for what it's going to do next. That includes action MMOs, "point and click MMOs", Tab Targeting MMOs, and everything in-between.

    The idea of bosses and major encounters telegraphing their attacks is completely irrelevant to the specific combat mechanics. It can exist just as comfortably in any scenario.

    My point stands.
    (0)
    Last edited by Preypacer; 06-05-2013 at 07:12 AM.