They must be very confident on the performance of the new netcode. AOE markers are the perfect way to determine when you're being hit and you shouldn't, because the server is lagging.

Quote Originally Posted by Darkoon View Post
It's already evident. The removal of elemental weaknesses instead properly balancing encounters is fact of poor design.
You should go check a dictionary for a definition of "fact", because it doesn't mean what you think it means.