These were some of the sessions many of us looked the most forward to, learning about how the world works.

In our topic about gathering, now we know that we start with 2500 points and it goes down by 10 after every successful gather. At 1000 points we start to damage goods, and the rate of failure goes to 100% over the next 1000 points. Regeneration is 100 points an hour.

That's an ask the devs session! We need more!

I'd like to see Ask the Dev sessions on:

Redos of craftsmanship, magic craftsmanship, and control. Are there tiers? Is it a certain level we need? Can we get some examples as to what a handful to a dozen items require?

Moon phases: drops and crafting

What does vitality and mnd do on miner?

When you say the effect of str on blacksmithing (HQ rates) is minor, how minor is minor?

What is resiliance?

Anything else that we're operating on voodoo?