Quote Originally Posted by AlexiaKidd View Post
I think you need to learn to read as I already stated that the star (difficulty) level would be a multiplier. I also stated that Guildleves are pretty much the only content atm so that is why they are such a big focus.

Don't miss the bus again ^^
Looks like you need mommy to drive you to school today, because you seem to think star difficulty makes all the difference and the school bus just left you behind.

If it's a static amount, regardless of star level, anyone at any level can get a fixed amount of SP/EXP. There's no way to balance that with the way SP/EXP is already earned. People will do the fastest guildleves they can with the least amount of effort, and repeat for every level. Given your example, at rank 35, i could "probably" do 1-star rank 40 guildleves for 15,000 sp each, but it would be much faster to just burn rank 30 3-stars for 11,500 sp likely twice as fast.

Or perhaps you've invented a new way for everyone to get all their classes to rank 50 quicker. I see now. I can join a rank 40 party with my rank 20 gladiator. Congratulations! The party bonus is now moot too.

Your idea was clearly broken, I stepped in and did my part to fix it. Making the SP/EXP reward relative to your rank (less if higher, more if lower) will force players to take on more challenging difficulties/guildleves and it would be far more balanced with what's already in place.