Results 1 to 10 of 26

Hybrid View

  1. #1
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Galamantyl View Post
    Giving a static amount of SP is just silly - no. Bad idea.

    However, I would take this a step further by making SP/exp gain relative to your rank, and have it reward you the SP/Exp you would've gotten for any monsters you didn't kill. For example, a few guildleves involve killing # of monsters until you kill your targets. But what people usually do is just kill off everything first, then kill their primary targets to maximize SP/EXP gain. Give incentive to go after the primary targets first by rewarding the player with all the SP/EXP worth they would've missed by killing the primary targets first.
    Why is it silly to give static SP for Leve's? It makes perfect sense to me or is there some underlying issue I am not seeing with it that you can educate me on?

    Also by giving "silly" static SP/EXP upon completion is the incentive in your case as you would not want to waste time killing things you didn't have to. SE would have to balance the Leves in a new way though to give static SP/EXP and that is completion time. If the SP/EXP was static then everyone would just do the quick Leve's so this would have to be addressed also and make short Leve's longer.
    (0)

  2. #2
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by AlexiaKidd View Post
    Why is it silly to give static SP for Leve's? It makes perfect sense to me or is there some underlying issue I am not seeing with it that you can educate me on?

    Also by giving "silly" static SP/EXP upon completion is the incentive in your case as you would not want to waste time killing things you didn't have to. SE would have to balance the Leves in a new way though to give static SP/EXP and that is completion time. If the SP/EXP was static then everyone would just do the quick Leve's so this would have to be addressed also and make short Leve's longer.
    I agree with this, but the completion time bonus would also be a good idea.

    The thing is, leves are done for casual playing, so you do a leve or 2 while ur waiting for something/someone or just don't have time for more. So the static sp/exp would not be so bad WHEN the game delivers different leveling activities that require more time.
    (0)

  3. #3
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SirEdeonX View Post
    I agree with this, but the completion time bonus would also be a good idea.

    The thing is, leves are done for casual playing, so you do a leve or 2 while ur waiting for something/someone or just don't have time for more. So the static sp/exp would not be so bad WHEN the game delivers different leveling activities that require more time.
    Exactly like I said at the start they are only supposed to be casual/quick content but because of a lack of anything else to do that is better, they are pretty much the only thing people are doing.
    (2)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    262
    Quote Originally Posted by AlexiaKidd View Post
    Why is it silly to give static SP for Leve's? It makes perfect sense to me or is there some underlying issue I am not seeing with it that you can educate me on?
    You get more sp/exp for fighting harder enemies, you get less sp/exp for fighting weaker enemies. What you are suggesting is giving out a flat SP/EXP reward for completing a repeatable quest. That's a bad idea. It goes back to doing easier guildleves and it also further reduces incentive to kill anything else outside of guildleves. This means less reward for greater risk.

    How's that for education? Or did you miss the school bus again?
    (0)

  5. #5
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Galamantyl View Post
    You get more sp/exp for fighting harder enemies, you get less sp/exp for fighting weaker enemies. What you are suggesting is giving out a flat SP/EXP reward for completing a repeatable quest. That's a bad idea. It goes back to doing easier guildleves and it also further reduces incentive to kill anything else outside of guildleves.

    How's that for education? Or did you miss the school bus again?

    I think you need to learn to read as I already stated that the star (difficulty) level would be a multiplier. I also stated that Guildleves are pretty much the only content atm so that is why they are such a big focus.

    Don't miss the bus again ^^
    (1)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    262
    Quote Originally Posted by AlexiaKidd View Post
    I think you need to learn to read as I already stated that the star (difficulty) level would be a multiplier. I also stated that Guildleves are pretty much the only content atm so that is why they are such a big focus.

    Don't miss the bus again ^^
    Looks like you need mommy to drive you to school today, because you seem to think star difficulty makes all the difference and the school bus just left you behind.

    If it's a static amount, regardless of star level, anyone at any level can get a fixed amount of SP/EXP. There's no way to balance that with the way SP/EXP is already earned. People will do the fastest guildleves they can with the least amount of effort, and repeat for every level. Given your example, at rank 35, i could "probably" do 1-star rank 40 guildleves for 15,000 sp each, but it would be much faster to just burn rank 30 3-stars for 11,500 sp likely twice as fast.

    Or perhaps you've invented a new way for everyone to get all their classes to rank 50 quicker. I see now. I can join a rank 40 party with my rank 20 gladiator. Congratulations! The party bonus is now moot too.

    Your idea was clearly broken, I stepped in and did my part to fix it. Making the SP/EXP reward relative to your rank (less if higher, more if lower) will force players to take on more challenging difficulties/guildleves and it would be far more balanced with what's already in place.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    81
    Quote Originally Posted by Galamantyl View Post
    Looks like you need mommy to drive you to school today, because you seem to think star difficulty makes all the difference and the school bus just left you behind.
    Your comments would double in weight should you leave your notoriously condescending nature out of your message. FYI.
    (3)
    ~~ To Thine Own Self be True ~~

  8. #8
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Galamantyl View Post
    You get more sp/exp for fighting harder enemies, you get less sp/exp for fighting weaker enemies. What you are suggesting is giving out a flat SP/EXP reward for completing a repeatable quest. That's a bad idea. It goes back to doing easier guildleves and it also further reduces incentive to kill anything else outside of guildleves. This means less reward for greater risk.

    How's that for education? Or did you miss the school bus again?
    I believe that's why she said that the sp/exp reward would vary from the rank of the leve. So, harder leves would have higher ranks, therefore higher rewards.

    But anyway, that's where the balancing comes.
    (0)
    Last edited by SirEdeonX; 04-07-2011 at 03:58 AM.

Tags for this Thread