I believe that's why she said that the sp/exp reward would vary from the rank of the leve. So, harder leves would have higher ranks, therefore higher rewards.You get more sp/exp for fighting harder enemies, you get less sp/exp for fighting weaker enemies. What you are suggesting is giving out a flat SP/EXP reward for completing a repeatable quest. That's a bad idea. It goes back to doing easier guildleves and it also further reduces incentive to kill anything else outside of guildleves. This means less reward for greater risk.
How's that for education? Or did you miss the school bus again?
But anyway, that's where the balancing comes.
Last edited by SirEdeonX; 04-07-2011 at 03:58 AM.
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