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  1. #1
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by AlexiaKidd View Post
    Why is it silly to give static SP for Leve's? It makes perfect sense to me or is there some underlying issue I am not seeing with it that you can educate me on?

    Also by giving "silly" static SP/EXP upon completion is the incentive in your case as you would not want to waste time killing things you didn't have to. SE would have to balance the Leves in a new way though to give static SP/EXP and that is completion time. If the SP/EXP was static then everyone would just do the quick Leve's so this would have to be addressed also and make short Leve's longer.
    I agree with this, but the completion time bonus would also be a good idea.

    The thing is, leves are done for casual playing, so you do a leve or 2 while ur waiting for something/someone or just don't have time for more. So the static sp/exp would not be so bad WHEN the game delivers different leveling activities that require more time.
    (0)

  2. #2
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SirEdeonX View Post
    I agree with this, but the completion time bonus would also be a good idea.

    The thing is, leves are done for casual playing, so you do a leve or 2 while ur waiting for something/someone or just don't have time for more. So the static sp/exp would not be so bad WHEN the game delivers different leveling activities that require more time.
    Exactly like I said at the start they are only supposed to be casual/quick content but because of a lack of anything else to do that is better, they are pretty much the only thing people are doing.
    (2)

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