You get more sp/exp for fighting harder enemies, you get less sp/exp for fighting weaker enemies. What you are suggesting is giving out a flat SP/EXP reward for completing a repeatable quest. That's a bad idea. It goes back to doing easier guildleves and it also further reduces incentive to kill anything else outside of guildleves.
How's that for education? Or did you miss the school bus again?
I think you need to learn to read as I already stated that the star (difficulty) level would be a multiplier. I also stated that Guildleves are pretty much the only content atm so that is why they are such a big focus.
Don't miss the bus again ^^
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