Quote Originally Posted by Galamantyl View Post
Giving a static amount of SP is just silly - no. Bad idea.

However, I would take this a step further by making SP/exp gain relative to your rank, and have it reward you the SP/Exp you would've gotten for any monsters you didn't kill. For example, a few guildleves involve killing # of monsters until you kill your targets. But what people usually do is just kill off everything first, then kill their primary targets to maximize SP/EXP gain. Give incentive to go after the primary targets first by rewarding the player with all the SP/EXP worth they would've missed by killing the primary targets first.
Why is it silly to give static SP for Leve's? It makes perfect sense to me or is there some underlying issue I am not seeing with it that you can educate me on?

Also by giving "silly" static SP/EXP upon completion is the incentive in your case as you would not want to waste time killing things you didn't have to. SE would have to balance the Leves in a new way though to give static SP/EXP and that is completion time. If the SP/EXP was static then everyone would just do the quick Leve's so this would have to be addressed also and make short Leve's longer.