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  1. #11
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    Alexia can you copy your op into the thread I made in the guild leves section of the forums about abandoning leves? The thread you already posted in. I love your idea and I would think the devs should see it. Very very good idea imo.
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  2. #12
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    Quote Originally Posted by AlexiaKidd View Post
    I think you need to learn to read as I already stated that the star (difficulty) level would be a multiplier. I also stated that Guildleves are pretty much the only content atm so that is why they are such a big focus.

    Don't miss the bus again ^^
    Looks like you need mommy to drive you to school today, because you seem to think star difficulty makes all the difference and the school bus just left you behind.

    If it's a static amount, regardless of star level, anyone at any level can get a fixed amount of SP/EXP. There's no way to balance that with the way SP/EXP is already earned. People will do the fastest guildleves they can with the least amount of effort, and repeat for every level. Given your example, at rank 35, i could "probably" do 1-star rank 40 guildleves for 15,000 sp each, but it would be much faster to just burn rank 30 3-stars for 11,500 sp likely twice as fast.

    Or perhaps you've invented a new way for everyone to get all their classes to rank 50 quicker. I see now. I can join a rank 40 party with my rank 20 gladiator. Congratulations! The party bonus is now moot too.

    Your idea was clearly broken, I stepped in and did my part to fix it. Making the SP/EXP reward relative to your rank (less if higher, more if lower) will force players to take on more challenging difficulties/guildleves and it would be far more balanced with what's already in place.
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  3. #13
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    AlexiaKidd's Avatar
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    Ok lets break this down and think through it logically:

    Quote Originally Posted by Galamantyl View Post
    Looks like you need mommy to drive you to school today, because you seem to think star difficulty makes all the difference and the school bus just left you behind.
    I am pretty sure the star level works. You increase stars, mobs increase in difficulty or is that not how it works and if it doesn't then it should and SE need to address that.

    Quote Originally Posted by Galamantyl View Post
    If it's a static amount, regardless of star level, anyone at any level can get a fixed amount of SP/EXP. There's no way to balance that with the way SP/EXP is already earned. People will do the fastest guildleves they can with the least amount of effort, and repeat for every level. Given your example, at rank 35, i could "probably" do 1-star rank 40 guildleves for 15,000 sp each, but it would be much faster to just burn rank 30 3-stars for 11,500 sp likely twice as fast.
    I agree SP per hour is key and that will never change regardless of what you do people will still do the fastest easiest way possible. It's all about balance and that would be down to SE to ensure the Leves are balanced fairly.

    Quote Originally Posted by Galamantyl View Post
    Or perhaps you've invented a new way for everyone to get all their classes to rank 50 quicker. I see now. I can join a rank 40 party with my rank 20 gladiator. Congratulations! The party bonus is now moot too.
    I already put in my post Rank Restrictions would need to be put in place to stop you from taking your R20 GLA into a R40 Leve.

    Quote Originally Posted by Galamantyl View Post
    Your idea was clearly broken, I stepped in and did my part to fix it. Making the SP/EXP reward relative to your rank (less if higher, more if lower) will force players to take on more challenging difficulties/guildleves and it would be far more balanced with what's already in place.
    Fair enough that is a possible solution or a modifier to add to the static base.

    Either way what I am trying to get at with this thread was there are better ways to operate Guildleves than what we currently have and this was just an idea I had to try and make them a bit better and free up some of the camps from overcrowding issues. The amounts of SP I stated in my OP are not final and would of course have to be tweaked to allow for Leve linking and other factors, they were just picked as easy numbers to get across what I meant about the base SP.

    I am afraid I am not a game designer I just merely play them and came up with an idea I thought I would share it. Maybe someone at SE might see the idea and take something from it and make it even better, who knows what could happen.
    (0)

  4. #14
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    Quote Originally Posted by Galamantyl View Post
    Looks like you need mommy to drive you to school today, because you seem to think star difficulty makes all the difference and the school bus just left you behind.
    Your comments would double in weight should you leave your notoriously condescending nature out of your message. FYI.
    (3)
    ~~ To Thine Own Self be True ~~

  5. #15
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    I like it! As it would be fun. Things to be worked out for sure... but it would be nice to have a 'sp/exp score' at the end. Reminds me of besieged. Perhaps this could be used during 'defend the camp' style leaves.
    (0)
    ~~ To Thine Own Self be True ~~

  6. #16
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    AlexiaKidd's Avatar
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    Quote Originally Posted by NeoEarth View Post
    I like it! As it would be fun. Things to be worked out for sure... but it would be nice to have a 'sp/exp score' at the end. Reminds me of besieged. Perhaps this could be used during 'defend the camp' style leaves.
    Thanks and yeah I like the idea of a score at the end that could be worked out using different modifiers like Rank, Speed, Difficulty, Link's, Party Members and so on.
    (0)

  7. #17
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    Good idea, I would like the SP score at the end kinda like a grade. Like in FFXIII so when you finish the leve and the screen comes up it could give you a grade so if you did the leve quick on a high difficulty and whatever else you could get an S Grade and get max SP but if it took you a long time and did it on a lower difficulty you got a E grade and less SP. Kinda hard to explain.
    (2)

  8. #18
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    Anathiel's Avatar
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    I liked this idea, great job
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  9. #19
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    AlexiaKidd's Avatar
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    How do you get mods to move a thread, I want this moving the the Guildleve section it should have been there anyway I put it here by accident in the first place by having to many pages open ><
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  10. #20
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    Gun_Anam's Avatar
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    Gun Anam
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    I think some people miss the point of what an idea is. An idea is by no means a complete concept.

    I do like the idea, although it would need considerable refinement. I'll throw a few more ideas into this.

    The most important part would be reducing SP awarded in relation to your current rank against the camp suggested ranks. This would be off-set by adjusting the star difficulty. Something like a reduction of 5% of base SP for each rank above the suggested rank of the camp (so a R40 would get 50% of the SP a R30 would at a R30 camp) with the addition of +10% base SP for each star of difficulty. With this, a R40 doing a R30 leve on 5star difficulty would get the same as a R30 doing it on 1star. It would keep it more balanced and make people head to camps more appropriate for their rank.

    There are already time and difficulty bonuses in leves in the form of additional gil rewards, so I don't see that being too much of an issue to add a little bit of SP like the gil is added. I would, however, make the additional SP negligible like the gil is. Even making the additional SP the same as the current additional gil amounts would be good.

    I'll push another idea in here since it would become applicable if SP was based on the leve instead of the kills. The exchanging of old leves for when acquiring the new leve could increase the SP reward of the leve. It currently only increases the gil rewards, so I'm sure it could be put to more use.

    Pushing another idea which could be applied if your suggestion were to be implemented: reduction of SP reward for each consecutive time you take that leve. ie. taking the same leve every time would reduce the SP reward by 5-10% each time you take it. Think along the lines of narrative "you killed wolves for us recently, so not as much of a problem at the moment. If you go kill more now we'll still reward you, but with less SP". This would promote taking different leves each reset.

    And in the case of failing a leve, knock 10% SP right off there for each time it is failed. Simples.

    I'll leave it at that. They're ideas that no-one is likely to ever read, but I've given them at least.
    (0)

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