Quote Originally Posted by ObeiKinstar View Post
This is a prime example of what I'm talking about. Instead of taking the time to make a quality fix they just rushed out some quick fix that just creates more problems.
You are darn right, even if your solution is only another quick fix that doesn't really address the root of the problem.

The real solution would be for the devs to ask themselves: "Why do the players have so many problems to manage their inventories?"

This is related to the number of different items a single player will encounter during his playtime, including loot, gathering and its own crafting, related to the number of different jobs he do (more jobs = more items types), related to the number of different zones he goes through (more zones = more items types), related to the ease of selling/trading/throwing away some items (less way to discard them = more items types), related to the inventories (bags/retainer/housing) space.

Balancing all of this altogether is something really complicated, and requires a lot of thought to become enjoyable for everyone while still keeping the notion of inventory space management in the game.

Most of the games increase the inventory size as the player levels, in a way or another, while keeping it always at a point where he can play for at least few hours between two item sorting pauses. FF14 makes this a lot more complicated due to the number of class you can have at the same time and the quantity of crafting materials. They should really have a look at Eve Online inventory management, as this is one of the few games with the same diversity in roles and items types for a single player.

And even all of this considered, the result will have to follow the changes that will happen to the other parts of the game....