
Originally Posted by
Chanse
Not sure if anyone wants to share their macros, but just curious on how others setup their macros for Archer. My Archer is at 33 atm and most of my macros are set for Solo since I don't PT much and there's not alot of Party Mechanics that I know of or experienced.
Regular Pull:
/ac "Multishot" <me>
/wait 5
/ac "Multishot" <me>
I use one exactly as above, called Nock, also I put my Refill/Close Shot/Multishot skills on my 3rd bar(which I dont use, and macro'd those for fast access)
Power Pull (if everything is charged):
/ac "Multishot" <me>
/wait 5
/ac "Multishot" <me>
/wait 3
/ac "Raging Strike" <me>
/wait 3
/ac "Blindside" <me>
Useless to put all of that in the same macro IMHO, I have the same macro with just Raging Strike II and Ferocity II, Blindside has a macro for itself because it's used in a special occasion, which is when enemy is with its back at you.
Healing Shot:
/ac "Raging Strike" <me>
/wait 3
/ac "Bloodbath <me>
/wait 3
/ac "Wide Volley" <t> (or Puncture II)
Useless because Bloodbath does not benefit from AoE skills/spells, you should focus on Bloodbath + Foeseeker, or another Strong singlehit WS.
My Wide Volley II is in the 3rd bar as well, macro'd to ALT for fast access.
Stay Still
/ac "Multishot" <me>
/wait 5
/ac "Multishot" <me>
/wait 3
/ac "Shadowbind" <me>
/wait 3
/ac "Light Shot" <t>
/wait 3
/ac "Trifurcate" <me>
Useless because:
Shadowbind is worthless using in the middle of combat, the most advantage of that skill is binding the target, so that you can run. If you hit the target, they get released.
Also, it consumes a lot of stamina, you won't use it too much later on. Or will use it just to bind and get some distance from the target.
Final Note: you can put /recast "Skill Name", so that when you use a macro, it'll write up the cooldown remaining to be able to use that skill again.
Ex:
/ac "Wide Volley II" <t>
/wait 3
/recast "Wide Volley II"
Most of them are a combination of different Abilities or just buffs only macros.
Chanse