@Kaiyoko: the big money in MMORPG isn't made with the few hardcores, but with the many casuals (and casuals love little cosmetic items).
Your view is skewed by the fact that you're considering your linkshell as a valid statistical pool. It isn't. Your linkshell is made by people that stuck with the game to its end, which means they are the hardcorest of the hardcorer, and not only they are a negligible percentage compared to the full population of those that will have a chance to come back and try out A Realm Reborn, but they also don't represent the average attitude.
Most of the 800,000 people that bought the game initially and then quit don't exactly share the same unabated enthusiasm towards FFXIV, so they won't be nearly as willing to purchase a whole new copy when their trust in the game still has to be restored (which is the whole reason why SE is giving them the game for free).
Those 5 people in your linkshell, even multiplied by all the linkshells that were left at the end of 1.0 aren't exactly statistically relevant compared to that.
And you're not even considering the fact that preorders can be canceled, leaving square enix with nothing at all. If you preorder a game at a third party retalier and then you cancel the preorder, the publisher gets nothing at all.
On top of that those that ordered the collector's edition should not be counted, as they obviously do it for the physical items (which are definitely very compelling, it's a very good CE). If they just wanted the preorder bonuses they wouldn't get a CE, but a standard edition would give them the same result.
Those would still get the CE even if this kind of service was to be offered.
It's exactly because SE is a business that they should do this. Counting on people to repurchase what they already have in large numbers isn't exactly a sound business practice (on top of the fact that it sends a very counterproductive message, as offering a perk and then trying to encourage people not to take advantage of it, by purchasing anyway what they'd get for free isn't a marketing message one normally wants to pass).
Sure, some people in your linkshell may be willing to repurchase it, but people in any linkshell that was left at the end of the game are a drop in the sea of the overall userbase.
Also remember that there's a very relevant element that most people here forget:
By selling a 30 bucks game, Square Enix doesn't gain 30 bucks. You need to take all the printing fees, material costs, distribution fees and the retailer cut off that. It's a miracle if SE gets 10 bucks of net gain per copy from the whole process (probably less, actually).
On the other end, selling only the bonuses for 5-10 bucks means that almost all that money is a net gain, as all you have to subtract from it is the implementation cost for the system to sell the upgrade, which is negligible because they are already making a similar one for the collector's edition upgrade, and this system can simply be added to that.
So it's very likely that the net gain per unit sold would be nearly equivalent or even equivalent with this system, and I'm quite sure no one'll argue that this system would not sell a lot more units than duplicate preorders.


Reply With Quote







