Quote Originally Posted by Alaltus View Post
Evoker?

Sorry couldn't resist what with all the talk about Classes being shuffled around. =P
I was thinking more along the lines of This!
(Looking at this page, apparently Evokers were also known as Conjurers... that's unsettling)

Quote Originally Posted by Xeia View Post
These are my concerns exactly.

People keep comparing the idea of multiple jobs from one class to other games which have specialization trees, but it isn't the same. In other games it makes sense to have different specializations to make some variety between the players who chose the same class, but they can't switch back and forth. If they could, the differences between the specializations would start to feel awfully trivial -- in XIV those small varieties are made through equipping abilities from other classes.

In games where the specializations are supposed to be truly different classes they branch much earlier than 3/5s of the way to cap and then get a significant amount of extra abilities. Not five (or even seven, as is apparently the rumor for SMN).

If we do have two jobs coming from the same class (and I'm not necessarily saying that we don't), then I'm pretty confident at least one of them won't function like they did in v1. There's just not even nearly enough room for actual job identity if they both do.
I'm glad my view on this is shared >.< I feel like I'm in the minority; not wanting jobs handed to me on a platter @50 =/ Ah well; if they do it then they do it, I just hope they see sense. P2P MMOs are supposed to make money by getting people to spend as long on content as they can, so it's not just a bad idea (IMO) in-game, but adding new jobs to a class already at 50 would also impact them financially, I think, as people don't spend as much time levelling the classes that they actually care about.