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  1. #1
    Player
    Klive's Avatar
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    Aug 2011
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    Limsa Lominsa
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    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Yoshi has said he wants multiple jobs per calls and to think of jobs like specializations in other MMOs have. Scholar would fit the bill.

    Instead of being annoyed at the prosecute of not having to level another class for scholar, trying thinking how nice it would be when all the class get more than job. More options for all the classes. Maybe ranger or something for archer so people will finally quiet down about barcher.
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  2. #2
    Player
    Pwnagraphic's Avatar
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    May 2011
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    Ul'Dah
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    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Klive View Post
    Yoshi has said he wants multiple jobs per calls and to think of jobs like specializations in other MMOs have. Scholar would fit the bill.

    Instead of being annoyed at the prosecute of not having to level another class for scholar, trying thinking how nice it would be when all the class get more than job. More options for all the classes. Maybe ranger or something for archer so people will finally quiet down about barcher.
    Later down the road Lancer > Dark Knight

    But didn't he mention adding a Greatsword class down the road? So maybe that then will open up Samurai? Dunno.. I'm curious to see what these fellas got in store for us. It's going to be a fun ride with SE and Yosh-P's team.
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  3. #3
    Player
    Fantasia's Avatar
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    Nov 2012
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    Ul'dah
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    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Klive View Post
    Yoshi has said he wants multiple jobs per calls and to think of jobs like specializations in other MMOs have. Scholar would fit the bill.

    Instead of being annoyed at the prosecute of not having to level another class for scholar, trying thinking how nice it would be when all the class get more than job. More options for all the classes. Maybe ranger or something for archer so people will finally quiet down about barcher.
    The only difference between multiple classes from 1 job would be the 5 abilities said job gives... Yoshi did say he wanted, but how it's turning out I hope he decides against it. I've had this debate so many times and I'm still not going to like the idea of multiple jobs. My 2 main arguments against are starting with it at level 50, and the fact that any job that branches from a class WILL be the same role. GLA, for example, has abilities and traits which make it only suited to tanking. It's next to impossible to have a job branch off GLA and make it DD or anything. That's just my opinion though; sounds like a lot of wasted potential having 2 jobs which are pretty much exactly the same bar those few job abilities.
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  4. #4
    Player
    Pwnagraphic's Avatar
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    May 2011
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    Ul'Dah
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    669
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    Pwna Graphic
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    Hyperion
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    Pugilist Lv 60
    Quote Originally Posted by Fantasia View Post
    The only difference between multiple classes from 1 job would be the 5 abilities said job gives... Yoshi did say he wanted, but how it's turning out I hope he decides against it. I've had this debate so many times and I'm still not going to like the idea of multiple jobs. My 2 main arguments against are starting with it at level 50, and the fact that any job that branches from a class WILL be the same role. GLA, for example, has abilities and traits which make it only suited to tanking. It's next to impossible to have a job branch off GLA and make it DD or anything. That's just my opinion though; sounds like a lot of wasted potential having 2 jobs which are pretty much exactly the same bar those few job abilities.
    I get it.. but it might be how he wants to do it instead of allowing a DD or Tanking tree for GLA. You'll just have two separate classes that are similar but different abilities. Bard and Ranger may use a bow, but their abilities would change. That's all it is to me at least. A glorified skill tree that adds a little bit more leveling and gear content. IMO at least.. I'll just wait to see how this all pans out because I'm liking the idea so far.
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  5. #5
    Player
    Fantasia's Avatar
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    Nov 2012
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    Ul'dah
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    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Pwnagraphic View Post
    I get it.. but it might be how he wants to do it instead of allowing a DD or Tanking tree for GLA. You'll just have two separate classes that are similar but different abilities. Bard and Ranger may use a bow, but their abilities would change. That's all it is to me at least. A glorified skill tree that adds a little bit more leveling and gear content. IMO at least.. I'll just wait to see how this all pans out because I'm liking the idea so far.
    Yeah, you're pretty much right. I'd prefer a lot more diversity, to be honest =/
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  6. #6
    Player
    Xeia's Avatar
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    Feb 2013
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    92
    Character
    Inakha Khatayin
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Fantasia View Post
    The only difference between multiple classes from 1 job would be the 5 abilities said job gives... Yoshi did say he wanted, but how it's turning out I hope he decides against it. I've had this debate so many times and I'm still not going to like the idea of multiple jobs. My 2 main arguments against are starting with it at level 50, and the fact that any job that branches from a class WILL be the same role. GLA, for example, has abilities and traits which make it only suited to tanking. It's next to impossible to have a job branch off GLA and make it DD or anything. That's just my opinion though; sounds like a lot of wasted potential having 2 jobs which are pretty much exactly the same bar those few job abilities.
    These are my concerns exactly.

    People keep comparing the idea of multiple jobs from one class to other games which have specialization trees, but it isn't the same. In other games it makes sense to have different specializations to make some variety between the players who chose the same class, but they can't switch back and forth. If they could, the differences between the specializations would start to feel awfully trivial -- in XIV those small varieties are made through equipping abilities from other classes.

    In games where the specializations are supposed to be truly different classes they branch much earlier than 3/5s of the way to cap and then get a significant amount of extra abilities. Not five (or even seven, as is apparently the rumor for SMN).

    If we do have two jobs coming from the same class (and I'm not necessarily saying that we don't), then I'm pretty confident at least one of them won't function like they did in v1. There's just not even nearly enough room for actual job identity if they both do.

    Quote Originally Posted by Elexia View Post
    All in all, when P3/P4 patch drops we'll know more (since despite them saying wait till E3 to find out more about it, I don't know, since we were supposed to have videos of SMN/Arcanist outside of E3..)
    If they don't tell us more at E3, it'll be a lot longer than just the P3/P4 patch before we have any decent answers, since neither job (nor ACN) are going to be in until launch
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    Last edited by Xeia; 06-02-2013 at 03:03 AM.

  7. #7
    Player
    Fantasia's Avatar
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    Nov 2012
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    Ul'dah
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    560
    Character
    Aqu'a Fantasia
    World
    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Alaltus View Post
    Evoker?

    Sorry couldn't resist what with all the talk about Classes being shuffled around. =P
    I was thinking more along the lines of This!
    (Looking at this page, apparently Evokers were also known as Conjurers... that's unsettling)

    Quote Originally Posted by Xeia View Post
    These are my concerns exactly.

    People keep comparing the idea of multiple jobs from one class to other games which have specialization trees, but it isn't the same. In other games it makes sense to have different specializations to make some variety between the players who chose the same class, but they can't switch back and forth. If they could, the differences between the specializations would start to feel awfully trivial -- in XIV those small varieties are made through equipping abilities from other classes.

    In games where the specializations are supposed to be truly different classes they branch much earlier than 3/5s of the way to cap and then get a significant amount of extra abilities. Not five (or even seven, as is apparently the rumor for SMN).

    If we do have two jobs coming from the same class (and I'm not necessarily saying that we don't), then I'm pretty confident at least one of them won't function like they did in v1. There's just not even nearly enough room for actual job identity if they both do.
    I'm glad my view on this is shared >.< I feel like I'm in the minority; not wanting jobs handed to me on a platter @50 =/ Ah well; if they do it then they do it, I just hope they see sense. P2P MMOs are supposed to make money by getting people to spend as long on content as they can, so it's not just a bad idea (IMO) in-game, but adding new jobs to a class already at 50 would also impact them financially, I think, as people don't spend as much time levelling the classes that they actually care about.
    (1)

  8. #8
    Player
    Xeia's Avatar
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    Feb 2013
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    92
    Character
    Inakha Khatayin
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Fantasia View Post
    I was thinking more along the lines of This!
    (Looking at this page, apparently Evokers were also known as Conjurers... that's unsettling)
    Hehe hence why I felt CNJ -> SMN made sense. :P

    And the definition for "thaumaturge" that you gave is a little misleading, as it's specifically deific supernatural stuff, not things like witches and ghosts which are also supernatural. It's the miracle work of saints and holy men (historically, anyway. As with most things, I guess pop-culture's put its own spin on it).

    Regardless, I like druid best for WHM. I wish they'd gone with that in the English version too. D:
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  9. #9
    Player
    Fantasia's Avatar
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    Nov 2012
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    Ul'dah
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    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Xeia View Post
    Hehe hence why I felt CNJ -> SMN made sense. :P

    And the definition for "thaumaturge" that you gave is a little misleading, as it's specifically deific supernatural stuff, not things like witches and ghosts which are also supernatural. It's the miracle work of saints and holy men (historically, anyway. As with most things, I guess pop-culture's put its own spin on it).

    Regardless, I like druid best for WHM. I wish they'd gone with that in the English version too. D:
    The definition I gave for Thaumaturgy was the one that I found, worded exactly as I put it, I don't really know about it other than that! Regardless I think it fits (and it sounds dark, as a word!)
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  10. #10
    Player
    Xeia's Avatar
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    Feb 2013
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    92
    Character
    Inakha Khatayin
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Fantasia View Post
    The definition I gave for Thaumaturgy was the one that I found, worded exactly as I put it, I don't really know about it other than that! Regardless I think it fits (and it sounds dark, as a word!)
    I think it only sounds dark because you're only knowledge of it is the guild in Ul'dah which is basically a bunch of magical undertakers occasionally going out on vendettas for dead people who had contracts with them. Dark stuff. If you look it up elsewhere, it's pretty explicitly miracle-based magic.

    Anywaaaay~~~ I guess I'm derailing the thread more than a little.

    As for ACN -> SCH, I suppose the link could still work without changing the in game lore already set up for the class. The way the official page describes them reminds me strongly of the Alchemists from Full Metal Alchemist and they were all pretty... research-driven, as Scholars ought to be. The only issue is Carbuncle, though rumor has it that he's a class-only ability. (I've hunted and asked around but still haven't managed to find a source for that. If somebody has one I'm very interested, please share.) Even if he is restricted to ACN, though, I'm not crazy about the idea of SCH's base class basically having a summon.

    I just can't get over the fact that both new jobs use the same weapon, and that only one new class has thus-far been announced. :S I do trust in Yoshi's team for the most part, but they have already made some decisions which made me cry a little on the inside.

    Oh god no more elemental strengths/weaknesses... why?
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    Last edited by Xeia; 06-02-2013 at 03:36 AM.