


One thing I notice about rebuffed classes is, what do they do when the mob has boss immunity? (As in, they resist certain spells outright, or have high resistance overall)Arcanist is going to be the first class with 2 job options.
arcanist being a hybrid between pet class / debuff class
he specializes by equipping the job stones of:
arcanist -> scholar (specialization into debuff/enfeebling)
arcanist -> summoner (specialization into pets and summoning)
and for what are jobs for`? specialization. and then it makes sense that summoner is not going to have access to carbuncle anymore, because scholar wont so either.
the new artwork would be quiet inconsistent just showing jobs on that artwork and then a class.. and since when the classes do wear job specific artifact gear, which is clearly a scholar AF.
very unlikely. And yoshida also said everytime that there are too less mage classes/jobs in the game.
and also... if it is going to be like in 1.0. and the jobs just coming along with 5 new exklusive skills, and knowing that summoner is going to have 4 summons (4 new skills).. he would just have one new skill left for the debuffer role.. which is also very unlikely.
i think the summoner is getting 5 new skills:
- ifrit
- garuda
- titan (?)
- fourth summon which is unknown
- fifth skill is going to be something like astral flow (trait), to use the special abillity of the summons
and scholar is going to have new 5 debuff skills .. something like:
- a trait that converts the next debuff skill into an aeo effect
- debuff / absorb attb or whatever
- debuff /absorb attb
- damage / debuff spell (which debuffs the element of their dmg skill) - something like the thaumaturge had in 1.0. in the very beginning
- damage spell (life drain or whatever)
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