Quote Originally Posted by MartaDemireux View Post
Well yes that's the SCH part of SCH. RDM has RDM parts too that don't cross over other territories.

The building blocks of each are what should have been swapped:

SCH: debuffs(historically had access to more debuffs than buffs)/
HoT
DoT
TPoT
MPoT
weather
nukes T3 or 4)
cure (T3 or 4)
conserve MP

RDM: buffs(historically had access to more buffs than debuffs)
cures(T4-5)
nukes(T4-5)
convert
fast cast
enspells
a version of double cast (2 spells with 1 mp cost or something),
a quick cast job trait
upgrade to B+/A- rank in sword
enhanced MAB traits.

Would be neat if that's the direction they take for both RDM and SCH this time around. Of course I'd love to see these changes in XI but I doubt they'd make such large changes so late in its life. Feels like they're trying to do this though this time around.

Edit: Sorry for digressing haha. I tend to do that >< hopefully SE sees this though and takes it into consideration, saves making another random thread.
Your "history" is completely wrong... And should expand further back than XI. Maybe in XI RDM had more enhancing spells, but I found SCH to be the better choice for enhancements due to its job abilities (and the fact that its unique buffs were more than just self-target). I also found RDM to be the better debuffer. But if you looked back properly:

HISTORICALLY: Scholar
FFIII
- Had the ability to scan monsters weaknesses
- Doubles the effect of healing items
- Had access to middle tear curative and nuke spells

Tactics II
- Had the ability to deal different elemental damage to all units on a battlefield
- Increased negative status resistance
- Granted random buffs to a target
- Had passive traits which increased de/buff duration

HISTORICALLY: Red Mage
FFI to FFV
- Had access to mid level black and white magic
- Skilled with swords/rapiers

Tactics/Tactics 2
- Low level curative and offensive spells
- Shell/Protect
- Poison/Sleep
- Doublecast
- Wide range of physical attacks which bestowed debuffs (e.g. Blind)

So saying that 'historically' SCH has to be debuff, and RDM is buffs, is silly...
They're both capable of doing the same roles based on older games and the only main difference between the two appears in XI, in which where you say SCH is the better debuffer and RDM is the better enhancer, I take the opposite position.

On the whole, the MAIN difference, I find, is that RDM sacrifices its magical prowess in exchange for a sword, whereas SCH will ultimately stay back from enemies and be more reliant on its spells.