Your "history" is completely wrong... And should expand further back than XI. Maybe in XI RDM had more enhancing spells, but I found SCH to be the better choice for enhancements due to its job abilities (and the fact that its unique buffs were more than just self-target). I also found RDM to be the better debuffer. But if you looked back properly:
HISTORICALLY: Scholar
FFIII
- Had the ability to scan monsters weaknesses
- Doubles the effect of healing items
- Had access to middle tear curative and nuke spells
Tactics II
- Had the ability to deal different elemental damage to all units on a battlefield
- Increased negative status resistance
- Granted random buffs to a target
- Had passive traits which increased de/buff duration
HISTORICALLY: Red Mage
FFI to FFV
- Had access to mid level black and white magic
- Skilled with swords/rapiers
Tactics/Tactics 2
- Low level curative and offensive spells
- Shell/Protect
- Poison/Sleep
- Doublecast
- Wide range of physical attacks which bestowed debuffs (e.g. Blind)
So saying that 'historically' SCH has to be debuff, and RDM is buffs, is silly...
They're both capable of doing the same roles based on older games and the only main difference between the two appears in XI, in which where you say SCH is the better debuffer and RDM is the better enhancer, I take the opposite position.
On the whole, the MAIN difference, I find, is that RDM sacrifices its magical prowess in exchange for a sword, whereas SCH will ultimately stay back from enemies and be more reliant on its spells.



Reply With Quote


