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  1. #1
    Player
    Xeia's Avatar
    Join Date
    Feb 2013
    Posts
    92
    Character
    Inakha Khatayin
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mjollnir View Post
    I'm firmly in the camp of there being a new class to underlay Scholar with the respective guild either in one of the starting cities or one of the other, expanded, settlements around Eorzea.

    I did wonder about the 8-slot job crystal window. My take that the Beta will not have the 9th job ready and the 9th slot will be added in when SCH or SMN is attainable. Though that seems a little tenuous. Maybe when the chest was designed, only 8 jobs were confirmed and the whole SCH thing is a relatively recent addition.
    I'm also leaning towards there being a new class, but if I'm being totally honest I can't tell how much I'm being biased by the fact that I want a new class. I don't think they'll make two jobs from the same class because I think it'd be messy any way I can imagine they'd implement it. ...But then again I don't want them to make two jobs from the same class because I think it'd be messy any way I can imagine they'd implement it. So I might be having a little trouble keeping the two separate.

    I believe it's been confirmed 100% that the beta will also not have the 8th job ready. Both SMN and SCH have been announced "for launch." I'm trying not to read to much into it, though, and I think your second suggestion is probably right. There will be 9 job slots, there just aren't at the moment. It's the developer's build after all, they don't need to get everything implemented at the same time like they'd have to if players were on the server.

    Quote Originally Posted by Fantasia View Post
    Methinks that they've changed the classes, so that

    ACN > SCH
    EVK > SMN

    (EVK = Evoker)

    Which isn't really that difficult to edit at this stage in development, and would also explain why the SCH is shown holding a Grimoire (if it's not a Tome) whereas the SMN doesn't appear to be using a weapon at all yet. But that's just my 2 cents.

    As you were.
    I did notice that the new concept art had every job carrying its weapon with the exception of SMN, which appears unarmed. The actual naming of the mage classes hasn't made much sense to me from the beginning. Ignoring scholar, it seems to me it should've gone (in name only):

    CNJ -> SMN [To conjure something and to summon something isn't all that different. EVK works too.]
    ACN -> BLM [Arcane arts, black magic, whatever. It works for SMN as well, but I think CNJ works better.]
    THM -> WHM [Thaumaturgey being a term which refers specifically to miracle-like magic. Certainly something closer associated with WHMs than BLMs.]

    Ignoring the fact that I don't think they name their mage classes well, I'm sort of skeptical that the class they announced for SMN is going to be moved to a different job (instead of SMN). If there's a unique class associated with SCH, my money is still on a Tactician.
    (0)

  2. #2
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Xeia View Post
    I did notice that the new concept art had every job carrying its weapon with the exception of SMN, which appears unarmed. The actual naming of the mage classes hasn't made much sense to me from the beginning. Ignoring scholar, it seems to me it should've gone (in name only):

    CNJ -> SMN [To conjure something and to summon something isn't all that different. EVK works too.]
    ACN -> BLM [Arcane arts, black magic, whatever. It works for SMN as well, but I think CNJ works better.]
    THM -> WHM [Thaumaturgey being a term which refers specifically to miracle-like magic. Certainly something closer associated with WHMs than BLMs.]

    Ignoring the fact that I don't think they name their mage classes well, I'm sort of skeptical that the class they announced for SMN is going to be moved to a different job (instead of SMN). If there's a unique class associated with SCH, my money is still on a Tactician.
    I'm fine with the mage names, to be honest! Conjury makes sense in that "conjurers draw forth and absorb aether from their immediate surroundings" ... "then utilized to focus the aether until it manifests as the desired spell.", whereas the actual definition of Thaumaturgy is "an art that calls upon a supernatural power", but I suppose everyone's up to read it how they like =) I've seen a couple of threads who have stated that CNJ and THM should be switched, but personally this way makes more sense to me!

    As for Arcanist, [Arcane; Understood by few; mysterious or secret.] I feel anything "dark" could fall under that category, and since Thaumaturgy is widely used in Ul'dah (whereas ACNs are supposedly a dying, forbidden, art) it makes more sense that it should be associated as such. Otherwise Limsa would be full of Carbuncles =)

    But yes, I don't think the classes themselves would change, but I wouldn't be surprised if they changed the ACN/SMN weapon. If they did, my guess would be Arithmetician > Scholar, since it was a job back in Tactics that used magic of any kind (previously learnt). Obviously they'd have to change the mechanics of it for XIV, but I think it's pretty good.

    Arithmetician was also one of the examples Yoshi used when they carried out the polls way-back-when.
    (1)

  3. #3
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    to quote myself

    im pretty sure it is going to be Arcanist also. First class having two job options.

    why? ACN [Debuffer/petclass] , SMN [pet class specialist], SCH [debuffer specialist]

    scholar often is described in Final Fantasy as a mage with debuffing skills and sometimes also a mage that uses whm and blm skills (banish, dia).


    and well.. think back about 1-2 years where they removed skills like Bio, Paralyze, Banish, Scourge etc. from THM. they wanted to re-introduce these skills on a brand new class/jobs in ARR

    scholar being traditionally a debuffer mage.. this is where SCH comes in and fill this gap

    skills that we are missing since 1.0.:

    1. Scourge (damage + debuff effect -> debuffer role)
    Curse an enemy with darkness and duress, dealing umbral damage and reducing the target's umbral magic defense.

    2. Banish (a skill that is mostly associated with the WHM job, but in some FF's scholar uses some of the WHM/BLM skills) Exorcise an enemy's evils with holy light, dealing astral damage and reducing the target's astral magic defense.

    3. Paralyze Cause an enemy's muscles to falter, sometimes preventing the target from completing actions.

    4. Bio or Dia
    Plague an enemy with disease, dealing umbral damage over time and reducing the target's attack power.

    5. Absorb-INT
    Leech an enemy's intelligence, transferring a portion of the target's evasion to you.

    Quote Originally Posted by Fantasia View Post
    I'm fine with the mage names, to be honest! Conjury makes sense in that "conjurers draw forth and absorb aether from their immediate surroundings" ... .

    In the german version of the game conjurers are named "druids" since the very beginning which is even more fitting if you ask me ^
    because they live along with the nature.

    Quote Originally Posted by Fantasia View Post

    But yes, I don't think the classes themselves would change, but I wouldn't be surprised if they changed the ACN/SMN weapon. If they did, my guess would be Arithmetician > Scholar, since it was a job back in Tactics that used magic of any kind (previously learnt). Obviously they'd have to change the mechanics of it for XIV, but I think it's pretty good.

    .
    very very unlikely.

    on the original jp boxart you see the job wheel artwork with SCH and SMN on it. both wearing books.scholar wearing glasses like the ACN on the official Arcanist artwork. Arcanist has somewhat of a student look, like Scholar does also. + SCH fits partly the role which the ACN has to offer (damage over time spells/debuffs)

    SMN is losing carbuncle, the same for SCH. there is a reason why.

    dont deny the obvious


    hopefully this will come true... scholar using old 1.0. THM skills. it would become one of my fave jobs^^
    (1)
    Last edited by Tonkra; 06-01-2013 at 10:02 AM.

  4. #4
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tonkra View Post
    dont deny the obvious


    hopefully this will come true... scholar using old 1.0. THM skills. it would become one of my fave jobs^^
    I will deny it, because there's nothing I'd hate more than completing 5 quests and having mastered a new job with next to no hard work.

    And I don't know where you got "Debuff specialist" from, when the SCH in XI could freely rotate between being an amazing enhancer, healer, or nuker freely, and the original SCH from FFIII used elemental tomes and healing spells.

    SCH needs to be a healer, otherwise we'll be running out of CNJs to level with in dungeons ridiculously quickly. 1 healer for every 8 classes in a 4-man dungeon will not go down well.
    (2)

  5. #5
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Fantasia View Post
    Methinks that they've changed the classes, so that

    ACN > SCH
    EVK > SMN

    (EVK = Evoker)

    Which isn't really that difficult to edit at this stage in development, and would also explain why the SCH is shown holding a Grimoire (if it's not a Tome) whereas the SMN doesn't appear to be using a weapon at all yet. But that's just my 2 cents.

    As you were.
    Evoker?

    Sorry couldn't resist what with all the talk about Classes being shuffled around. =P
    (0)

  6. #6
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    So I am clearly on the wrong side of history here. But I can totally roll with that.

    I had a hunch, it was wrong, but that's part of the thrill. We Australians like a good gamble.
    (1)

  7. #7
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I'm willing to bet that SE will start releasing jobs to branch off current classes and add some more classes later when they add new weapon types. It makes it MUCH easier to do this jobs, rather than having to create a class from scratch every time they want to add a job to the game. In terms of lore, they can easily fit it in; classes can have their own guilds and jobs will be part of that guild.

    However, one concern I have is the leveling process. Level 50's can just switch over to the new job after unlocking it without ever practicing with it. I just hope these additional jobs are even harder to get. Like, I hope unlocking Scholar will be a lot harder to unlock and fully master (learn all skills from job quests) than Summoner will be. That way, it can give people time to fool around with the job and get the hang of it.

    Just because I want to have a bit of fun with this idea before being hauled off to work, let's try to imagine what kind of jobs we could see get added in the future

    Archer > Ranger
    Marauder > Berserker
    Gladiator > Black Knight
    Conjurer >Oracle
    Thaumaturge > Geomancer or Blue Mage
    Pugilist > Boxer? idklol

    New classes to be added:

    ??? > Red mage and Sage
    ??? > Thief and Ninja
    (1)

  8. #8
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KamikazeMan View Post
    Archer > Ranger
    Marauder > Berserker
    Gladiator > Black Knight
    Conjurer >Oracle
    Thaumaturge > Geomancer or Blue Mage
    Pugilist > Boxer? idklol

    New classes to be added:

    Seer or Shaman > Red mage and Sage
    Rogue > Thief and Ninja
    That's my own little addition XD
    (1)
    つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

  9. #9
    Player
    JillyBean's Avatar
    Join Date
    Jun 2012
    Location
    Lavender Beds
    Posts
    1,229
    Character
    Lumos Lightheart
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Damn I been missing a great thread! Idk if I can go back and read 25 pages though. :/
    (0)


  10. #10
    Player
    Xeia's Avatar
    Join Date
    Feb 2013
    Posts
    92
    Character
    Inakha Khatayin
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by JillyBean View Post
    Damn I been missing a great thread! Idk if I can go back and read 25 pages though. :/
    Until like page 21 it was mostly debate over whether or not SCH was gonna exist. No need to go back to that, it's been announced ^^ Four pages is more manageable if you wanted to catch up to the current discussion. :P
    (3)

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