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Thread: Job Wheel!

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  1. #1
    Player
    Hulan's Avatar
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    Jun 2011
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    Character
    Alec Temet
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    Midgardsormr
    Main Class
    Arcanist Lv 70
    Fantasia, I present, for your consideration, a GLD based DD Job in 5 abilities (I'm just making stuff up at this point and I don't have a lot of time, so I apologize for the terrible ability names):
    • Retaliation - Duration 5 minutes: Sacrifce Vitality for Strength (converts VIT to STR at 1:5 ratio Max 20)
    • Meditation - Duration 0.5 minute: Drains hate for a boost in attack (-10 enmity a second for a +10% damage boost)
    • Startling Bash - Weapon Skill: Chains with *insert rear GLD WS here*
    • Retreating Slash - Weapon Skill: Absorbs hate for increased damage (damage modifier based on hate -50 enmity)
    • Tactician's Genius - Duration 0.5 minute: All hate generated is instead given to the current target's target.


    It's only an example I came up with in 5 minutes, but it's not that hard to completely remix the current classes with just a few abilities.
    (1)

  2. #2
    Player
    Fantasia's Avatar
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    Nov 2012
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    Ul'dah
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    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hulan View Post
    Fantasia, I present, for your consideration, a GLD based DD Job
    I know your head's in the right place, but it just doesn't make sense to me that the only way to make a job for GLA that isn't tanky involves creating 5 moves which completely reverts the dynamic of the class. Instead of having 5 abilities which change their VIT and enmity stats (the main things GLA works towards) it just seems to make more sense to start over with a completely new class. For this DD you've explained I doubt it would use hardly any of the abilities that GLA earns through levelling, since they then contradict the whole purpose of this new job.

    I have to admit that for a class like MRD it would be much simpler to change WAR into another DD job, but when a class like GLA is so obviously a particular role it just seems silly.
    (0)

  3. #3
    Player
    Zenaku's Avatar
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    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fantasia View Post
    I know your head's in the right place, but it just doesn't make sense to me that the only way to make a job for GLA that isn't tanky involves creating 5 moves which completely reverts the dynamic of the class. Instead of having 5 abilities which change their VIT and enmity stats (the main things GLA works towards) it just seems to make more sense to start over with a completely new class. For this DD you've explained I doubt it would use hardly any of the abilities that GLA earns through levelling, since they then contradict the whole purpose of this new job.

    I have to admit that for a class like MRD it would be much simpler to change WAR into another DD job, but when a class like GLA is so obviously a particular role it just seems silly.
    Or change what the spells do once you become said job. I mean it's not that hard to change what a spell does to fit into a DPS role or just don't use that spell at all. That why you have other class to pull on spell from. They could also add more Job spell to make up for the lack of spells. There so many other ways SE can do it to make sense we just not thinking about it.

    Also Class don't really have a role there hybrid they can be anything they want. That why yoshi-p made jobs. A GLA can be a healer,dps or a tank it have no role it everything just like lancer,PUP and so on. So GLA can become a Tank and a DPS make a lot of sense to add a DPS job onto it.

    Let's just wait and see what they do it's pointless to fight over it when yoshi-p not made his mind up or not letting us what he going to end up doing.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #4
    Player
    Fantasia's Avatar
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    Ul'dah
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    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zenaku View Post
    Or change what the spells do once you become said job. I mean it's not that hard to change what a spell does to fit into a DPS role or just don't use that spell at all. That why you have other class to pull on spell from. They could also add more Job spell to make up for the lack of spells. There so many other ways SE can do it to make sense we just not thinking about it.

    Let's just wait and see what they do it's pointless to fight over it when yoshi-p not made his mind up or not letting us what he going to end up doing.
    I just want to clarify; I'm not arguing, I'm just interested in your views! Unless I challenge them then there's no way to try and seal those gaps =b

    Again, if you change the effects of spells once you change a job... wouldn't it (once again) make more sense to just create a new class where those spells' effects are fixed, instead of making it where every job changes it?

    Saying that, it could be an interesting dynamic for SCH... equivalent to Light/Dark Arts, but instead of offering different spells the effects just change. This is becoming a brain-storming session.
    (0)

  5. #5
    Player
    Zenaku's Avatar
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    Zenaku Yamada
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    Conjurer Lv 50
    Quote Originally Posted by Fantasia View Post
    I just want to clarify; I'm not arguing, I'm just interested in your views! Unless I challenge them then there's no way to try and seal those gaps =b

    Again, if you change the effects of spells once you change a job... wouldn't it (once again) make more sense to just create a new class where those spells' effects are fixed, instead of making it where every job changes it?

    Saying that, it could be an interesting dynamic for SCH... equivalent to Light/Dark Arts, but instead of offering different spells the effects just change. This is becoming a brain-storming session.
    See and i think it make more sense just to add a job to a class less work on SE part. The class are set as hybrid they have no role. A lNC can tank just like a GLA can but a PLD can out do a LNC and a GLA. The way of think of Class is that there just the building blocks of jobs there noting more then the base. I really don't know how a 2# job would work they could do something new all together to make it make sense to us.

    So i just wait and let Yoshi-p explain when the time comes we wont even be at that level for other 1+year at best. There be loads of new class being release but the time they need to add a job to other class. Seeing how samurai would look dumb on any of the current class same with THF and NIN
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #6
    Player
    Hulan's Avatar
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    Alec Temet
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    Midgardsormr
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    Arcanist Lv 70
    Quote Originally Posted by Fantasia View Post
    Instead of having 5 abilities which change their VIT and enmity stats (the main things GLA works towards) it just seems to make more sense to start over with a completely new class. For this DD you've explained I doubt it would use hardly any of the abilities that GLA earns through levelling, since they then contradict the whole purpose of this new job.
    I do admit, I'm not a huge fan of the first ability, I was considering tweeks to it all the way home, but it's not really important. But I would like to address your other point. While I certainly don't claim to be a master game designer, I'd like to point out some of the thought that I did put into that example - as a counterpoint. You will notice that almost all of the Job's damage comes from draining enmity in order to maximize efficiency, but none of the abilities actually provide any enmity. That is because the job leverages the abilities it already has in the GLD class. Build up enmity with Flash and whatnot, then spend it like a commodity to improve your damage later.

    Of course, that's all beside the point. I don't really have a metaphorical dog in this fight. I just thought I could demonstrate a way that it could work, without subverting the underlying premise of the original (tank) class. I would argue that the above Job isn't a good DD despite it being attached to GLD, it's a good DD because it's attached to GLD.
    (0)

  7. #7
    Player
    Fantasia's Avatar
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    Aqu'a Fantasia
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    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Hulan View Post
    I do admit, I'm not a huge fan of the first ability, I was considering tweeks to it all the way home, but it's not really important. But I would like to address your other point. While I certainly don't claim to be a master game designer, I'd like to point out some of the thought that I did put into that example - as a counterpoint. You will notice that almost all of the Job's damage comes from draining enmity in order to maximize efficiency, but none of the abilities actually provide any enmity. That is because the job leverages the abilities it already has in the GLD class. Build up enmity with Flash and whatnot, then spend it like a commodity to improve your damage later.

    Of course, that's all beside the point. I don't really have a metaphorical dog in this fight. I just thought I could demonstrate a way that it could work, without subverting the underlying premise of the original (tank) class. I would argue that the above Job isn't a good DD despite it being attached to GLD, it's a good DD because it's attached to GLD.
    That's all fair enough! But again it seems like this would cause the job to be a good DD by reducing its enmity as much as possible, meaning it has the potential to never draw hate! But I'm just splitting hairs now, it was interesting to see a view on how this might work (and you've done a job and swaying me to thinking that it's not a dreadful idea, anymore).
    (0)