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Thread: Job Wheel!

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  1. #1
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Fantasia View Post
    Multi jobs from one class is a stupid idea IMO, I'd hate to get a new job and then find out that it's already at 50. And then there's class traits; GLA for example has very tanky traits, so any other job that comes off it will -have- to be a tank. Doesn't really do much for variety.

    If it's not ACN then I'm going to guess at Arithmetician > Scholar, ACNs use Grimoires ("apparently", wouldn't be surprised if SE lied to confuzzle us and it's actually a SCH weapon this whole time), or the SCH books could be called something different, like an encylopedia or w/e.

    I hope it is Scholar, we need another healer; hopefully support-combo
    Wouldn't be stupid if you had to level it in a different way, like instead of 5 new job skills you had to unlock 15 new skills, would be just a different leveling system, don't you agree?
    (0)

  2. #2
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by elreed View Post
    Wouldn't be stupid if you had to level it in a different way, like instead of 5 new job skills you had to unlock 15 new skills, would be just a different leveling system, don't you agree?
    Only if it took you 2-3 weeks to fully unlock it. I just hate the idea, it seems stupid to me and I can't think of any way to justify it =/
    (1)

  3. #3
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Fantasia View Post
    Only if it took you 2-3 weeks to fully unlock it. I just hate the idea, it seems stupid to me and I can't think of any way to justify it =/
    Yeah, right now the job system is not built to support multiple jobs per class. If they wanted to go this direction they would have needed to change how it worked at it's core. Right now jobs are too tied into the class they start with for them to be able to wedge multiple jobs into a given class.

    Though I would point out that a class can play all the way to 50 before unlocking it's job counterpart, but it isn't that big a deal in the current system because the job doesn't really change the role of the class much.

    I agree that trying to shoe horn multiple jobs on classes as they are now would be bad, for many different reasons.
    (2)