Quote Originally Posted by Hanzzo_Kai View Post
In theory it sounds like a cool idea, it just seems like the job system would have to be revamped to support more versatility.

What would be the main difference between MNK and PUP? A pet and a few different abilities? Are 5 abilities enough to distinguish them?

If this were to happen I would hope to see more job specific abilities to give each separate job path a distinguished role from the base class, rather than just a HQ class.
I think so ya because the pet itself change the role of the Job. A monk is a 1VS1 DPS while PUP can change his fighting by changing his pet. The pup is more about doing great DMG with a pet vs just yourself and remember by the time they add 2# job it could be around level 60+ cap where you get 10+ job spell.

I don't think we going to get other job in a class at level 50 cap which mean they could even be a better system to allow this at higher level.