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Thread: Job Wheel!

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  1. #1
    Player
    Hulan's Avatar
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    Jun 2011
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    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Fantasia View Post
    Instead of having 5 abilities which change their VIT and enmity stats (the main things GLA works towards) it just seems to make more sense to start over with a completely new class. For this DD you've explained I doubt it would use hardly any of the abilities that GLA earns through levelling, since they then contradict the whole purpose of this new job.
    I do admit, I'm not a huge fan of the first ability, I was considering tweeks to it all the way home, but it's not really important. But I would like to address your other point. While I certainly don't claim to be a master game designer, I'd like to point out some of the thought that I did put into that example - as a counterpoint. You will notice that almost all of the Job's damage comes from draining enmity in order to maximize efficiency, but none of the abilities actually provide any enmity. That is because the job leverages the abilities it already has in the GLD class. Build up enmity with Flash and whatnot, then spend it like a commodity to improve your damage later.

    Of course, that's all beside the point. I don't really have a metaphorical dog in this fight. I just thought I could demonstrate a way that it could work, without subverting the underlying premise of the original (tank) class. I would argue that the above Job isn't a good DD despite it being attached to GLD, it's a good DD because it's attached to GLD.
    (0)

  2. #2
    Player
    Fantasia's Avatar
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    Nov 2012
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    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hulan View Post
    I do admit, I'm not a huge fan of the first ability, I was considering tweeks to it all the way home, but it's not really important. But I would like to address your other point. While I certainly don't claim to be a master game designer, I'd like to point out some of the thought that I did put into that example - as a counterpoint. You will notice that almost all of the Job's damage comes from draining enmity in order to maximize efficiency, but none of the abilities actually provide any enmity. That is because the job leverages the abilities it already has in the GLD class. Build up enmity with Flash and whatnot, then spend it like a commodity to improve your damage later.

    Of course, that's all beside the point. I don't really have a metaphorical dog in this fight. I just thought I could demonstrate a way that it could work, without subverting the underlying premise of the original (tank) class. I would argue that the above Job isn't a good DD despite it being attached to GLD, it's a good DD because it's attached to GLD.
    That's all fair enough! But again it seems like this would cause the job to be a good DD by reducing its enmity as much as possible, meaning it has the potential to never draw hate! But I'm just splitting hairs now, it was interesting to see a view on how this might work (and you've done a job and swaying me to thinking that it's not a dreadful idea, anymore).
    (0)

  3. #3
    Player
    KaMuiSouZou's Avatar
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    Character
    Shaku Kamui
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    Kraken
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    Gladiator Lv 100
    My first thought was it's just the current jobs plus arc/smn to show off the new stuff front and center. But it's certainly possible it's a scholar. After all, if SE were to make 2 new mage jobs by release, it would make sense time efficiency wise to take the arcanist/summoner and tweak it into a second class/job. In fact, it's almost the only way I can see them adding another class/job to the game by launch. As others have mentioned, the two new proposed class/jobs using grimoires/tomes would mirror how black/white mage worked with similar weapons so it wouldn't be that strange in my book (... no pun intended ^^"). Add to that how closely it resembles ffxi's scholar class and how the image in question only features jobs in front and you have a very persuasive argument.

    I'm hesitant to think SE will announce a two job per class system on top of a scholar class. To me, it'd be strange for only the new class to get two jobs while everything else is stuck with one. If they did, they'd probably announce that they plan to release a second job per class after launch would be also be a huge bombshell.

    But until I get some official word from the devs, it'll have to remain as arcanist for me. But here's hoping! The more classes/jobs the merrier.
    (2)

  4. #4
    Player
    Fantasia's Avatar
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    Aqu'a Fantasia
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    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by KaMuiSouZou View Post
    My first thought was it's just the current jobs plus arc/smn to show off the new stuff front and center. But it's certainly possible it's a scholar. After all, if SE were to make 2 new mage jobs by release, it would make sense time efficiency wise to take the arcanist/summoner and tweak it into a second class/job. In fact, it's almost the only way I can see them adding another class/job to the game by launch. As others have mentioned, the two new proposed class/jobs using grimoires/tomes would mirror how black/white mage worked with similar weapons so it wouldn't be that strange in my book (... no pun intended ^^"). Add to that how closely it resembles ffxi's scholar class and how the image in question only features jobs in front and you have a very persuasive argument.

    I'm hesitant to think SE will announce a two job per class system on top of a scholar class. To me, it'd be strange for only the new class to get two jobs while everything else is stuck with one. If they did, they'd probably announce that they plan to release a second job per class after launch would be also be a huge bombshell.

    But until I get some official word from the devs, it'll have to remain as arcanist for me. But here's hoping! The more classes/jobs the merrier.
    What a well-structured statement! You obviously took the time to go through here before posting stuff that makes no sense =b People like you are why I prefer to stay on this forum than its evil-counterpart at the moment!

    Yoshi said that the E3 announcement will hold a few particular bombshells... I'm not sure if I should be worried or not =$
    (1)

  5. #5
    Player
    Themis's Avatar
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    Gridania
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    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    The idea of having more than one Job branch from a single class has already been hinted at/played with by Yoshi-P in one of his letters:

    Quote Originally Posted by Live Letter III
    [1:25:35]
    Q: Will there be a secondary job for each class? Such as gladiators becoming dark knights, or archers becoming rangers?
    A: I spoke to the battle team earlier, and they said they will do it… when they find the time, that is. They’re currently focused on refining the new battle system, which has changed so radically that all classes are essentially new. When that’s finished, they’ll move on to secondary jobs, but I cannot say when that might be.
    There was also a mention (a muse perhaps) of having Dark Knight come from Gladiator too, but that one is currently lost to me.

    If indeed the idea of secondary jobs has already been put into motion, then this concept/drawing may hint at that, assuming that it is actually Scholar and not Arcanist. Personally, I find it very strange that Arcanist would be given the iconic Job Artefact Armour of Scholar, which is why I'm more inclined to believe it is Scholar. If this is just Arcanist, it probably shouldn't have been drawn to be wearing what it is, seeing as classes don't tend to wear such things. So far we have only had class specific weapons, the armour was shared between classes (eg Heavy Darksteel Armor is wearable by both GLA and MRD), which dissuades me from the "it's class specific equipment" argument.

    It's not infeasible to think that Arcanist could be the first class to have 2 Jobs associated with it. It may not come in at launch (it is just a picture and nothing factual) but it could be there soon after, maybe with secondary jobs for other classes.

    It's also reasonable to think that this picture has been given for us to come across as a means of generating hype and such from dedicated followers as a kind of PR thing. With another live letter due and E3 news, it seems like a good idea.
    (1)
    Last edited by Themis; 05-17-2013 at 06:41 AM.

  6. #6
    Player
    KaMuiSouZou's Avatar
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    Shaku Kamui
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    Kraken
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    Gladiator Lv 100
    Quote Originally Posted by Fantasia View Post
    What a well-structured statement! You obviously took the time to go through here before posting stuff that makes no sense =b People like you are why I prefer to stay on this forum than its evil-counterpart at the moment!

    Yoshi said that the E3 announcement will hold a few particular bombshells... I'm not sure if I should be worried or not =$
    Thanks! Yeah, I think the other forum is kinda filled with people spouting their opinions as facts and the topics get filled really fast with posts that don't bother to read or listen to what other's say... So I find myself here more.


    And that's an interesting quote you pulled up Themis, I had forgotten about that. If Yoshi-P was indeed planning on two jobs per classes from the very start, then having the new arcanist class be the first to branch into two jobs becomes a lot more likely. Now if that's the case... would they release scholar at launch or together after release with every other job's second class? I want my Dark Knight! T^T
    (1)

  7. #7
    Player
    Anonymoose's Avatar
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    Character
    Anony Moose
    World
    Excalibur
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    Arcanist Lv 100
    To be fair, that's frightfully dull would-be job AF. There's not much going on with it.

    Usually, even when the community is deep in a debate about something, I'm able to see what the right answer is... but there's just too much evidence going both ways. The answer I arrive at is based far more on how conservative with the details I am and not what the details actually are.

    I'm going to just stop thinking about it until Post-E3.
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
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  8. #8
    Player
    Klive's Avatar
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    Klynwilf Spellrifter
    World
    Adamantoise
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    Arcanist Lv 60
    I remember Yoshi talking about multiple jobs from one class. The point, if I remember correctly, the jobs were going to be like specializations, kind talent trees in other mmos. I see no reason each class shouldn't have options.

    Simple Examples
    Gla
    Tank -> Paladin
    DPS -> Dark Knight

    Pug
    DPS -> Monk
    Pet DPS -> Puppet Master

    Ect.

    Who doesn't love options?
    (2)
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  9. #9
    Player
    Hanzzo_Kai's Avatar
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    Hanzzo Kai
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    Balmung
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    Arcanist Lv 90
    Quote Originally Posted by Klive View Post
    I remember Yoshi talking about multiple jobs from one class. The point, if I remember correctly, the jobs were going to be like specializations, kind talent trees in other mmos. I see no reason each class shouldn't have options.

    Simple Examples
    Gla
    Tank -> Paladin
    DPS -> Dark Knight

    Pug
    DPS -> Monk
    Pet DPS -> Puppet Master

    Ect.

    Who doesn't love options?
    In theory it sounds like a cool idea, it just seems like the job system would have to be revamped to support more versatility.

    What would be the main difference between MNK and PUP? A pet and a few different abilities? Are 5 abilities enough to distinguish them?

    If this were to happen I would hope to see more job specific abilities to give each separate job path a distinguished role from the base class, rather than just a HQ class.
    (2)

  10. #10
    Player
    Zenaku's Avatar
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    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Hanzzo_Kai View Post
    In theory it sounds like a cool idea, it just seems like the job system would have to be revamped to support more versatility.

    What would be the main difference between MNK and PUP? A pet and a few different abilities? Are 5 abilities enough to distinguish them?

    If this were to happen I would hope to see more job specific abilities to give each separate job path a distinguished role from the base class, rather than just a HQ class.
    I think so ya because the pet itself change the role of the Job. A monk is a 1VS1 DPS while PUP can change his fighting by changing his pet. The pup is more about doing great DMG with a pet vs just yourself and remember by the time they add 2# job it could be around level 60+ cap where you get 10+ job spell.

    I don't think we going to get other job in a class at level 50 cap which mean they could even be a better system to allow this at higher level.
    (0)
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