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Thread: Job Wheel!

  1. #101
    Player
    JTSpender's Avatar
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    Nov 2011
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    Character
    Kyle Spender
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    I don't entirely get why people are so wierded out at the idea of two jobs coming from one class. Given how classes & jobs already work, jobs are just kind of an added tweak to push the class towards a towards a particular party focus. I could see having multiple jobs being kind of like class specs in WoW. Technically those build off the same base, but actually play very differently and often involve using completely different main abilities in party play. Arcanist is supposed to be pet + DoTs, so for example SMN could focus the class more on pet stuff, and SCH could take after the FFXI SCH and emphasize DoT damage. LNC is pretty much already most of the way to being a DRK, and CNJ could easily be pushed towards buffing and/or doing more damage with the "natural" elements as a Geomancer or Green Mage or similar.

    Honestly, I was originally a bit tepid on the idea but the more I think about it, the more I hope that's what is actually going on. From a lore/thematic perspective, it fixes some of the weirdness everyone was feeling about the class/job transition, where every adventurer who wielded a spear suddenly developed a burning hate of dragons at level 30. And I suspect that if they do go this route, we'll actually see more jobs overall than we would otherwise since they won't have to spend all of the resources making a full class for each one. Instead of a bunch of people being unhappy upon finding out whether the scout class goes to NIN or THF, wouldn't it be more fun if the answer was both? Wouldn't it make a lot of people happy if they added a RNG job to ARC? The entire idea just seems made of awesome and I don't get why we're angsting about it. :P
    (1)

  2. #102
    Player
    Ptolemy's Avatar
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    Character
    Alphard Alshua
    World
    Balmung
    Main Class
    Archer Lv 50
    ACN + CNJ = SMN
    ACN + THM = SCH



    probably~
    (0)

  3. #103
    Player
    Fantasia's Avatar
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    Character
    Aqu'a Fantasia
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    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Ptolemy View Post
    ACN + CNJ = SMN
    ACN + THM = SCH
    If they did this truly dreadful idea (multijobs /gag) I'd expect them to be the other way around; SCH can be more curative whereas SMN should be DD
    (0)

  4. #104
    Player
    Ptolemy's Avatar
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    Character
    Alphard Alshua
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Fantasia View Post
    If they did this truly dreadful idea (multijobs /gag) I'd expect them to be the other way around; SCH can be more curative whereas SMN should be DD

    It is, carbuncle is said to have multiple "specs" like tank/dd/healer
    (0)

  5. #105
    Player
    Fantasia's Avatar
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    Aqu'a Fantasia
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    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Ptolemy View Post
    It is, carbuncle is said to have multiple "specs" like tank/dd/healer
    That's not what I meant =b I mean 2 jobs spanning from the same class is an awful idea. We know ACN>SMN, and know nothing of SCH yet (if it even is SCH)

    As for Carbuncle, it only has a tank and mage form
    (0)

  6. #106
    Player
    Fantasia's Avatar
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    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by JTSpender View Post
    I don't entirely get why people are so wierded out at the idea of two jobs coming from one class. Given how classes & jobs already work, jobs are just kind of an added tweak to push the class towards a towards a particular party focus. I could see having multiple jobs being kind of like class specs in WoW. Technically those build off the same base, but actually play very differently and often involve using completely different main abilities in party play. Arcanist is supposed to be pet + DoTs, so for example SMN could focus the class more on pet stuff, and SCH could take after the FFXI SCH and emphasize DoT damage. LNC is pretty much already most of the way to being a DRK, and CNJ could easily be pushed towards buffing and/or doing more damage with the "natural" elements as a Geomancer or Green Mage or similar.

    Honestly, I was originally a bit tepid on the idea but the more I think about it, the more I hope that's what is actually going on. From a lore/thematic perspective, it fixes some of the weirdness everyone was feeling about the class/job transition, where every adventurer who wielded a spear suddenly developed a burning hate of dragons at level 30. And I suspect that if they do go this route, we'll actually see more jobs overall than we would otherwise since they won't have to spend all of the resources making a full class for each one. Instead of a bunch of people being unhappy upon finding out whether the scout class goes to NIN or THF, wouldn't it be more fun if the answer was both? Wouldn't it make a lot of people happy if they added a RNG job to ARC? The entire idea just seems made of awesome and I don't get why we're angsting about it. :P
    Any job that spans off GLA WILL be a tank, because that's how GLA is built (trait and ability-wise), anythign coming off LNC will be a DD, anything coming off THM will be a magic DD etc. The only difference in making a new job come from the class is 5 different abilities and that's a whole lot of wasted potential; I'd rather they add it to a new class so that it has its own unique abilities from the start.

    And having a new job added to the game that is already at level 50 will bum me out... to no end. Like everything isn't already handed to you on a silver platter >.<
    (0)

  7. #107
    Player
    Pendactyl's Avatar
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    Character
    Vyndus Iztok
    World
    Balmung
    Main Class
    Arcanist Lv 17
    A class is a basic root for weapon related skills/spells/passives. Jobs on the other hand have the specialized abilities which make them unique. I don't see why it's hard to imagine a class having more than 1 job. Jobs already have set requirements (in the case of White Mage, 15 GLD along with a 30 CNJ), so a SMN could require a 15 THM, while a Scholar a 15 CNJ. (Or ARC, PUG or whatever)

    This doesn't even get into how Jobs have the skills of a second class on top of the required to level 15 one.
    (1)

  8. #108
    Player
    Fantasia's Avatar
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    Aqu'a Fantasia
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    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Pendactyl View Post
    A class is a basic root for weapon related skills/spells/passives. Jobs on the other hand have the specialized abilities which make them unique. I don't see why it's hard to imagine a class having more than 1 job. Jobs already have set requirements (in the case of White Mage, 15 GLD along with a 30 CNJ), so a SMN could require a 15 THM, while a Scholar a 15 CNJ. (Or ARC, PUG or whatever)

    This doesn't even get into how Jobs have the skills of a second class on top of the required to level 15 one.
    I'm sorry, I just can't see it.
    I wouldn't feel the satisfaction of being able to play a job at it's max level if I didn't work towards it. IMO the classes would have to change massively to be able to sustain radical changes within a job. Jobs are specialised in the sense that it reduces its dependence on the skills of other classes, it doesn't mean that multiple jobs from the same class would be able to specialise differently. Like I said, GLA is a tank class; that's what it is, no change to the 2nd job that comes off it will allow to be ANYTHING except a tank job.
    (0)

  9. #109
    Player
    Pendactyl's Avatar
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    Vyndus Iztok
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    Balmung
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    Arcanist Lv 17
    We just have to agree to disagree.
    (0)

  10. #110
    Player
    Zenaku's Avatar
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    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fantasia View Post
    Any job that spans off GLA WILL be a tank, because that's how GLA is built (trait and ability-wise), anythign coming off LNC will be a DD, anything coming off THM will be a magic DD etc. The only difference in making a new job come from the class is 5 different abilities and that's a whole lot of wasted potential; I'd rather they add it to a new class so that it has its own unique abilities from the start.

    And having a new job added to the game that is already at level 50 will bum me out... to no end. Like everything isn't already handed to you on a silver platter >.<
    That why jobs have two class subs any job that would come off GLA could easy become a powerhouse of a DPS. You just don't put the tank skill on your bar you could simple use the other ones you get. Or they could change how the spell works when you become said job it's a very simple fix.

    It's not hard to believe not sure why people keep thinking it's a dumb idea. It make a lot of sense that a class get more then one stone.

    Yoshi-p idea is to release a lot of class and then add Final fantasy jobs too each class and some will have more then one. Now if this going to happen or not is still unknown and we just have to wait and see. But trust me you still going to get class to level up. At the end level up is no longer the main selling point of any MMO it's the endgame that sell leveling up become a nuisance to a lot of players.

    Just wait a see what happen before saying no too something.
    (1)
    Last edited by Zenaku; 05-17-2013 at 05:36 AM.
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