Quote Originally Posted by Klive View Post
I remember Yoshi talking about multiple jobs from one class. The point, if I remember correctly, the jobs were going to be like specializations, kind talent trees in other mmos. I see no reason each class shouldn't have options.

Simple Examples
Gla
Tank -> Paladin
DPS -> Dark Knight

Pug
DPS -> Monk
Pet DPS -> Puppet Master

Ect.

Who doesn't love options?
In theory it sounds like a cool idea, it just seems like the job system would have to be revamped to support more versatility.

What would be the main difference between MNK and PUP? A pet and a few different abilities? Are 5 abilities enough to distinguish them?

If this were to happen I would hope to see more job specific abilities to give each separate job path a distinguished role from the base class, rather than just a HQ class.