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Thread: Job Wheel!

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  1. #1
    Player
    Hanzzo_Kai's Avatar
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    Hanzzo Kai
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    Balmung
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    Arcanist Lv 90
    Quote Originally Posted by Klive View Post
    I remember Yoshi talking about multiple jobs from one class. The point, if I remember correctly, the jobs were going to be like specializations, kind talent trees in other mmos. I see no reason each class shouldn't have options.

    Simple Examples
    Gla
    Tank -> Paladin
    DPS -> Dark Knight

    Pug
    DPS -> Monk
    Pet DPS -> Puppet Master

    Ect.

    Who doesn't love options?
    In theory it sounds like a cool idea, it just seems like the job system would have to be revamped to support more versatility.

    What would be the main difference between MNK and PUP? A pet and a few different abilities? Are 5 abilities enough to distinguish them?

    If this were to happen I would hope to see more job specific abilities to give each separate job path a distinguished role from the base class, rather than just a HQ class.
    (2)

  2. #2
    Player
    Zenaku's Avatar
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    Zenaku Yamada
    World
    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by Hanzzo_Kai View Post
    In theory it sounds like a cool idea, it just seems like the job system would have to be revamped to support more versatility.

    What would be the main difference between MNK and PUP? A pet and a few different abilities? Are 5 abilities enough to distinguish them?

    If this were to happen I would hope to see more job specific abilities to give each separate job path a distinguished role from the base class, rather than just a HQ class.
    I think so ya because the pet itself change the role of the Job. A monk is a 1VS1 DPS while PUP can change his fighting by changing his pet. The pup is more about doing great DMG with a pet vs just yourself and remember by the time they add 2# job it could be around level 60+ cap where you get 10+ job spell.

    I don't think we going to get other job in a class at level 50 cap which mean they could even be a better system to allow this at higher level.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #3
    Player
    Hanzzo_Kai's Avatar
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    Quote Originally Posted by Zenaku View Post
    I think so ya because the pet itself change the role of the Job. A monk is a 1VS1 DPS while PUP can change his fighting by changing his pet. The pup is more about doing great DMG with a pet vs just yourself and remember by the time they add 2# job it could be around level 60+ cap where you get 10+ job spell.

    I don't think we going to get other job in a class at level 50 cap which mean they could even be a better system to allow this at higher level.
    Ya, I think with a level cap increase and more job abilities, the multi-job per class system could flourish. For example, ARC -> Ranger or something could be totally unique vs BRD. Each branched job could fill a potential niche role.
    (1)

  4. #4
    Player
    Zenaku's Avatar
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    Quote Originally Posted by Hanzzo_Kai View Post
    Ya, I think with a level cap increase and more job abilities, the multi-job per class system could flourish. For example, ARC -> Ranger or something could be totally unique vs BRD. Each branched job could fill a potential niche role.
    Yep ARC BRD/RNG
    PUG MNK/PUP
    GLA could be Dark knight/ PLD
    Lancer not sure maybe a pet job lol because i know there a few people out there who one a DRG with pet.

    it could so work out if done right only if SE can do it right if not it may fail. Then again anything they could come up with could fail so it just a matter how great the system is.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #5
    Player
    Klive's Avatar
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    Klynwilf Spellrifter
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    Adamantoise
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    Arcanist Lv 60
    Quote Originally Posted by Hanzzo_Kai View Post
    In theory it sounds like a cool idea, it just seems like the job system would have to be revamped to support more versatility.

    What would be the main difference between MNK and PUP? A pet and a few different abilities? Are 5 abilities enough to distinguish them?

    If this were to happen I would hope to see more job specific abilities to give each separate job path a distinguished role from the base class, rather than just a HQ class.
    I'm not a game FF14 Dev, so who knows what they have up their sleeves. We have yet to see what jobs do in ARR. They could be just like 1.0 or totally different, we have no idea. So, I hate to say it, wait and see.
    (1)
    Last edited by Klive; 05-17-2013 at 07:30 AM.
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