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Thread: Job Wheel!

  1. #111
    Player
    Hulan's Avatar
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    Character
    Alec Temet
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    Midgardsormr
    Main Class
    Arcanist Lv 70
    Fantasia, I present, for your consideration, a GLD based DD Job in 5 abilities (I'm just making stuff up at this point and I don't have a lot of time, so I apologize for the terrible ability names):
    • Retaliation - Duration 5 minutes: Sacrifce Vitality for Strength (converts VIT to STR at 1:5 ratio Max 20)
    • Meditation - Duration 0.5 minute: Drains hate for a boost in attack (-10 enmity a second for a +10% damage boost)
    • Startling Bash - Weapon Skill: Chains with *insert rear GLD WS here*
    • Retreating Slash - Weapon Skill: Absorbs hate for increased damage (damage modifier based on hate -50 enmity)
    • Tactician's Genius - Duration 0.5 minute: All hate generated is instead given to the current target's target.


    It's only an example I came up with in 5 minutes, but it's not that hard to completely remix the current classes with just a few abilities.
    (1)

  2. #112
    Player
    Fantasia's Avatar
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    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hulan View Post
    Fantasia, I present, for your consideration, a GLD based DD Job
    I know your head's in the right place, but it just doesn't make sense to me that the only way to make a job for GLA that isn't tanky involves creating 5 moves which completely reverts the dynamic of the class. Instead of having 5 abilities which change their VIT and enmity stats (the main things GLA works towards) it just seems to make more sense to start over with a completely new class. For this DD you've explained I doubt it would use hardly any of the abilities that GLA earns through levelling, since they then contradict the whole purpose of this new job.

    I have to admit that for a class like MRD it would be much simpler to change WAR into another DD job, but when a class like GLA is so obviously a particular role it just seems silly.
    (0)

  3. #113
    Player
    Zenaku's Avatar
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    Zenaku Yamada
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    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by Fantasia View Post
    I know your head's in the right place, but it just doesn't make sense to me that the only way to make a job for GLA that isn't tanky involves creating 5 moves which completely reverts the dynamic of the class. Instead of having 5 abilities which change their VIT and enmity stats (the main things GLA works towards) it just seems to make more sense to start over with a completely new class. For this DD you've explained I doubt it would use hardly any of the abilities that GLA earns through levelling, since they then contradict the whole purpose of this new job.

    I have to admit that for a class like MRD it would be much simpler to change WAR into another DD job, but when a class like GLA is so obviously a particular role it just seems silly.
    Or change what the spells do once you become said job. I mean it's not that hard to change what a spell does to fit into a DPS role or just don't use that spell at all. That why you have other class to pull on spell from. They could also add more Job spell to make up for the lack of spells. There so many other ways SE can do it to make sense we just not thinking about it.

    Also Class don't really have a role there hybrid they can be anything they want. That why yoshi-p made jobs. A GLA can be a healer,dps or a tank it have no role it everything just like lancer,PUP and so on. So GLA can become a Tank and a DPS make a lot of sense to add a DPS job onto it.

    Let's just wait and see what they do it's pointless to fight over it when yoshi-p not made his mind up or not letting us what he going to end up doing.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #114
    Player
    Fantasia's Avatar
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    Character
    Aqu'a Fantasia
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    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zenaku View Post
    Or change what the spells do once you become said job. I mean it's not that hard to change what a spell does to fit into a DPS role or just don't use that spell at all. That why you have other class to pull on spell from. They could also add more Job spell to make up for the lack of spells. There so many other ways SE can do it to make sense we just not thinking about it.

    Let's just wait and see what they do it's pointless to fight over it when yoshi-p not made his mind up or not letting us what he going to end up doing.
    I just want to clarify; I'm not arguing, I'm just interested in your views! Unless I challenge them then there's no way to try and seal those gaps =b

    Again, if you change the effects of spells once you change a job... wouldn't it (once again) make more sense to just create a new class where those spells' effects are fixed, instead of making it where every job changes it?

    Saying that, it could be an interesting dynamic for SCH... equivalent to Light/Dark Arts, but instead of offering different spells the effects just change. This is becoming a brain-storming session.
    (0)

  5. #115
    Player
    KaMuiSouZou's Avatar
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    Shaku Kamui
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    Excalibur
    Main Class
    Gladiator Lv 90
    My first thought was it's just the current jobs plus arc/smn to show off the new stuff front and center. But it's certainly possible it's a scholar. After all, if SE were to make 2 new mage jobs by release, it would make sense time efficiency wise to take the arcanist/summoner and tweak it into a second class/job. In fact, it's almost the only way I can see them adding another class/job to the game by launch. As others have mentioned, the two new proposed class/jobs using grimoires/tomes would mirror how black/white mage worked with similar weapons so it wouldn't be that strange in my book (... no pun intended ^^"). Add to that how closely it resembles ffxi's scholar class and how the image in question only features jobs in front and you have a very persuasive argument.

    I'm hesitant to think SE will announce a two job per class system on top of a scholar class. To me, it'd be strange for only the new class to get two jobs while everything else is stuck with one. If they did, they'd probably announce that they plan to release a second job per class after launch would be also be a huge bombshell.

    But until I get some official word from the devs, it'll have to remain as arcanist for me. But here's hoping! The more classes/jobs the merrier.
    (2)

  6. #116
    Player
    Fantasia's Avatar
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    Aqu'a Fantasia
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    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by KaMuiSouZou View Post
    My first thought was it's just the current jobs plus arc/smn to show off the new stuff front and center. But it's certainly possible it's a scholar. After all, if SE were to make 2 new mage jobs by release, it would make sense time efficiency wise to take the arcanist/summoner and tweak it into a second class/job. In fact, it's almost the only way I can see them adding another class/job to the game by launch. As others have mentioned, the two new proposed class/jobs using grimoires/tomes would mirror how black/white mage worked with similar weapons so it wouldn't be that strange in my book (... no pun intended ^^"). Add to that how closely it resembles ffxi's scholar class and how the image in question only features jobs in front and you have a very persuasive argument.

    I'm hesitant to think SE will announce a two job per class system on top of a scholar class. To me, it'd be strange for only the new class to get two jobs while everything else is stuck with one. If they did, they'd probably announce that they plan to release a second job per class after launch would be also be a huge bombshell.

    But until I get some official word from the devs, it'll have to remain as arcanist for me. But here's hoping! The more classes/jobs the merrier.
    What a well-structured statement! You obviously took the time to go through here before posting stuff that makes no sense =b People like you are why I prefer to stay on this forum than its evil-counterpart at the moment!

    Yoshi said that the E3 announcement will hold a few particular bombshells... I'm not sure if I should be worried or not =$
    (1)

  7. #117
    Player
    Themis's Avatar
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    Gridania
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    Character
    Temisu Namisu
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    Kujata
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    Red Mage Lv 90
    The idea of having more than one Job branch from a single class has already been hinted at/played with by Yoshi-P in one of his letters:

    Quote Originally Posted by Live Letter III
    [1:25:35]
    Q: Will there be a secondary job for each class? Such as gladiators becoming dark knights, or archers becoming rangers?
    A: I spoke to the battle team earlier, and they said they will do it… when they find the time, that is. They’re currently focused on refining the new battle system, which has changed so radically that all classes are essentially new. When that’s finished, they’ll move on to secondary jobs, but I cannot say when that might be.
    There was also a mention (a muse perhaps) of having Dark Knight come from Gladiator too, but that one is currently lost to me.

    If indeed the idea of secondary jobs has already been put into motion, then this concept/drawing may hint at that, assuming that it is actually Scholar and not Arcanist. Personally, I find it very strange that Arcanist would be given the iconic Job Artefact Armour of Scholar, which is why I'm more inclined to believe it is Scholar. If this is just Arcanist, it probably shouldn't have been drawn to be wearing what it is, seeing as classes don't tend to wear such things. So far we have only had class specific weapons, the armour was shared between classes (eg Heavy Darksteel Armor is wearable by both GLA and MRD), which dissuades me from the "it's class specific equipment" argument.

    It's not infeasible to think that Arcanist could be the first class to have 2 Jobs associated with it. It may not come in at launch (it is just a picture and nothing factual) but it could be there soon after, maybe with secondary jobs for other classes.

    It's also reasonable to think that this picture has been given for us to come across as a means of generating hype and such from dedicated followers as a kind of PR thing. With another live letter due and E3 news, it seems like a good idea.
    (1)
    Last edited by Themis; 05-17-2013 at 06:41 AM.

  8. #118
    Player
    Hulan's Avatar
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    Alec Temet
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    Midgardsormr
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    Arcanist Lv 70
    Quote Originally Posted by Fantasia View Post
    Instead of having 5 abilities which change their VIT and enmity stats (the main things GLA works towards) it just seems to make more sense to start over with a completely new class. For this DD you've explained I doubt it would use hardly any of the abilities that GLA earns through levelling, since they then contradict the whole purpose of this new job.
    I do admit, I'm not a huge fan of the first ability, I was considering tweeks to it all the way home, but it's not really important. But I would like to address your other point. While I certainly don't claim to be a master game designer, I'd like to point out some of the thought that I did put into that example - as a counterpoint. You will notice that almost all of the Job's damage comes from draining enmity in order to maximize efficiency, but none of the abilities actually provide any enmity. That is because the job leverages the abilities it already has in the GLD class. Build up enmity with Flash and whatnot, then spend it like a commodity to improve your damage later.

    Of course, that's all beside the point. I don't really have a metaphorical dog in this fight. I just thought I could demonstrate a way that it could work, without subverting the underlying premise of the original (tank) class. I would argue that the above Job isn't a good DD despite it being attached to GLD, it's a good DD because it's attached to GLD.
    (0)

  9. #119
    Player
    Anonymoose's Avatar
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    Limsa Lominsa
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    Anony Moose
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    Excalibur
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    Arcanist Lv 100
    To be fair, that's frightfully dull would-be job AF. There's not much going on with it.

    Usually, even when the community is deep in a debate about something, I'm able to see what the right answer is... but there's just too much evidence going both ways. The answer I arrive at is based far more on how conservative with the details I am and not what the details actually are.

    I'm going to just stop thinking about it until Post-E3.
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  10. #120
    Player
    Fantasia's Avatar
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    Aqu'a Fantasia
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    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Hulan View Post
    I do admit, I'm not a huge fan of the first ability, I was considering tweeks to it all the way home, but it's not really important. But I would like to address your other point. While I certainly don't claim to be a master game designer, I'd like to point out some of the thought that I did put into that example - as a counterpoint. You will notice that almost all of the Job's damage comes from draining enmity in order to maximize efficiency, but none of the abilities actually provide any enmity. That is because the job leverages the abilities it already has in the GLD class. Build up enmity with Flash and whatnot, then spend it like a commodity to improve your damage later.

    Of course, that's all beside the point. I don't really have a metaphorical dog in this fight. I just thought I could demonstrate a way that it could work, without subverting the underlying premise of the original (tank) class. I would argue that the above Job isn't a good DD despite it being attached to GLD, it's a good DD because it's attached to GLD.
    That's all fair enough! But again it seems like this would cause the job to be a good DD by reducing its enmity as much as possible, meaning it has the potential to never draw hate! But I'm just splitting hairs now, it was interesting to see a view on how this might work (and you've done a job and swaying me to thinking that it's not a dreadful idea, anymore).
    (0)

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