That's not what I meant =b I mean 2 jobs spanning from the same class is an awful idea. We know ACN>SMN, and know nothing of SCH yet (if it even is SCH)
As for Carbuncle, it only has a tank and mage form
A class is a basic root for weapon related skills/spells/passives. Jobs on the other hand have the specialized abilities which make them unique. I don't see why it's hard to imagine a class having more than 1 job. Jobs already have set requirements (in the case of White Mage, 15 GLD along with a 30 CNJ), so a SMN could require a 15 THM, while a Scholar a 15 CNJ. (Or ARC, PUG or whatever)
This doesn't even get into how Jobs have the skills of a second class on top of the required to level 15 one.
I'm sorry, I just can't see it.A class is a basic root for weapon related skills/spells/passives. Jobs on the other hand have the specialized abilities which make them unique. I don't see why it's hard to imagine a class having more than 1 job. Jobs already have set requirements (in the case of White Mage, 15 GLD along with a 30 CNJ), so a SMN could require a 15 THM, while a Scholar a 15 CNJ. (Or ARC, PUG or whatever)
This doesn't even get into how Jobs have the skills of a second class on top of the required to level 15 one.
I wouldn't feel the satisfaction of being able to play a job at it's max level if I didn't work towards it. IMO the classes would have to change massively to be able to sustain radical changes within a job. Jobs are specialised in the sense that it reduces its dependence on the skills of other classes, it doesn't mean that multiple jobs from the same class would be able to specialise differently. Like I said, GLA is a tank class; that's what it is, no change to the 2nd job that comes off it will allow to be ANYTHING except a tank job.
We just have to agree to disagree.
Fantasia, I present, for your consideration, a GLD based DD Job in 5 abilities (I'm just making stuff up at this point and I don't have a lot of time, so I apologize for the terrible ability names):
- Retaliation - Duration 5 minutes: Sacrifce Vitality for Strength (converts VIT to STR at 1:5 ratio Max 20)
- Meditation - Duration 0.5 minute: Drains hate for a boost in attack (-10 enmity a second for a +10% damage boost)
- Startling Bash - Weapon Skill: Chains with *insert rear GLD WS here*
- Retreating Slash - Weapon Skill: Absorbs hate for increased damage (damage modifier based on hate -50 enmity)
- Tactician's Genius - Duration 0.5 minute: All hate generated is instead given to the current target's target.
It's only an example I came up with in 5 minutes, but it's not that hard to completely remix the current classes with just a few abilities.
I know your head's in the right place, but it just doesn't make sense to me that the only way to make a job for GLA that isn't tanky involves creating 5 moves which completely reverts the dynamic of the class. Instead of having 5 abilities which change their VIT and enmity stats (the main things GLA works towards) it just seems to make more sense to start over with a completely new class. For this DD you've explained I doubt it would use hardly any of the abilities that GLA earns through levelling, since they then contradict the whole purpose of this new job.
I have to admit that for a class like MRD it would be much simpler to change WAR into another DD job, but when a class like GLA is so obviously a particular role it just seems silly.
Or change what the spells do once you become said job. I mean it's not that hard to change what a spell does to fit into a DPS role or just don't use that spell at all. That why you have other class to pull on spell from. They could also add more Job spell to make up for the lack of spells. There so many other ways SE can do it to make sense we just not thinking about it.I know your head's in the right place, but it just doesn't make sense to me that the only way to make a job for GLA that isn't tanky involves creating 5 moves which completely reverts the dynamic of the class. Instead of having 5 abilities which change their VIT and enmity stats (the main things GLA works towards) it just seems to make more sense to start over with a completely new class. For this DD you've explained I doubt it would use hardly any of the abilities that GLA earns through levelling, since they then contradict the whole purpose of this new job.
I have to admit that for a class like MRD it would be much simpler to change WAR into another DD job, but when a class like GLA is so obviously a particular role it just seems silly.
Also Class don't really have a role there hybrid they can be anything they want. That why yoshi-p made jobs. A GLA can be a healer,dps or a tank it have no role it everything just like lancer,PUP and so on. So GLA can become a Tank and a DPS make a lot of sense to add a DPS job onto it.
Let's just wait and see what they do it's pointless to fight over it when yoshi-p not made his mind up or not letting us what he going to end up doing.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
I just want to clarify; I'm not arguing, I'm just interested in your views! Unless I challenge them then there's no way to try and seal those gaps =bOr change what the spells do once you become said job. I mean it's not that hard to change what a spell does to fit into a DPS role or just don't use that spell at all. That why you have other class to pull on spell from. They could also add more Job spell to make up for the lack of spells. There so many other ways SE can do it to make sense we just not thinking about it.
Let's just wait and see what they do it's pointless to fight over it when yoshi-p not made his mind up or not letting us what he going to end up doing.
Again, if you change the effects of spells once you change a job... wouldn't it (once again) make more sense to just create a new class where those spells' effects are fixed, instead of making it where every job changes it?
Saying that, it could be an interesting dynamic for SCH... equivalent to Light/Dark Arts, but instead of offering different spells the effects just change. This is becoming a brain-storming session.
See and i think it make more sense just to add a job to a class less work on SE part. The class are set as hybrid they have no role. A lNC can tank just like a GLA can but a PLD can out do a LNC and a GLA. The way of think of Class is that there just the building blocks of jobs there noting more then the base. I really don't know how a 2# job would work they could do something new all together to make it make sense to us.I just want to clarify; I'm not arguing, I'm just interested in your views! Unless I challenge them then there's no way to try and seal those gaps =b
Again, if you change the effects of spells once you change a job... wouldn't it (once again) make more sense to just create a new class where those spells' effects are fixed, instead of making it where every job changes it?
Saying that, it could be an interesting dynamic for SCH... equivalent to Light/Dark Arts, but instead of offering different spells the effects just change. This is becoming a brain-storming session.
So i just wait and let Yoshi-p explain when the time comes we wont even be at that level for other 1+year at best. There be loads of new class being release but the time they need to add a job to other class. Seeing how samurai would look dumb on any of the current class same with THF and NIN
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
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