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  1. #11
    Player

    Join Date
    Mar 2011
    Posts
    768
    Agreed. Making a crappy spell effect bigger doesn't make it any less crappy looking. Pretty much everything involving battle in this game is unimaginative and half-assed.
    (2)

  2. #12
    Player
    Nieko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12
    Character
    Bea Savage
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    I'm happy there is some attention being focused on battle animations however simply increasing the size of the animations is not going to cut it. I understand there are still a few things to work out that may take higher priority than what an attack or spell looks like but please for the love of god don't take the easy/lazy way out. Like the OP mentioned FFXI's are original & eye-catching when compared to FFXIV's lackluster animations (AM wtf happened there?), This is a next gen MMO please take your time & redo the battle animations so they can be as visually breathtaking as the rest of the game.
    (0)

  3. #13
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    I think most of us wont even realize the effects are bigger after they change em. I'm ok with the size upgrade but it clearly doesnt fix the issue of bland looking skill effects. Badass action visuals used to be a FF trademark

    XIV is cannot be allowed to have lesser combat visual effects than XI.
    (1)

  4. #14
    Player
    Allanon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    52
    Character
    Allanon Galaphile
    World
    Excalibur
    Main Class
    Arcanist Lv 81
    The problem which most have posted on already is not so much the size, but the animations is general. They just lack in almost every aspect. There is no animation for Raise or Resurrect. The nuke spells animation are a joke. In my personal opinion the animation for spells and weaponskills need a complete overhaul. The graphics and scenery in this game is beautiful but then you witness the horrible animations for the spells and realize where they dropped the ball. Please SE do something about the lack luster animations on spells and weaponskills.....BTW making them bigger does not fix the over arching issues....Which in my opinion is the animations are horrible in general.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Posts
    53

    [dev1037] Battle effect size change? Really?

    I heard that SE was going to totally redo the battle animations, I was totally stoked, but all they are doing now is increasing size? Really? Thats not the problem at all. Some of them are just fine as they are, for example Fire, Thunder, Protect, Shell, and Stoneskin. The problem spells are #1 Raise, what the hell happened to raise? There is absolutely no animation for it at all, when ever I raise someone they just return anyways cause they saw NOTHING, and what happened to Ancient Magic, the animations for them are so bad and the damage is so low that I never even see them go off, or see the mobs HP disappear as it should. Someone tell me why CON would use any Ancient Magic spell over Profundity > Element II spell. Lets compare:

    Profundity > Fire II Cast Time: 3 Sec, MP Cost: 20, Damage as a 50 CON to a
    Raptor: 500ish, with a cool animation and a cool sound
    effect.


    Flare Cast Time: 6 Sec + 40 Sec with the mob beating on you before
    it goes off, MP Cost: 100, damage to a raptor: 450ish, with a
    few pathetic sparks for an animation, most time in the chaos of
    battle you don't even know it went off. The sound effect
    sounds like someone shaking a rug, not an atomic bomb
    going off like we would expect.

    Like I said not all spells look bad, but the ones that are bad and you know which ones they are, don't need to just be made bigger but totally redone, sound and all.
    (2)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    26
    Since they increased the mob size, im sure they felt they needed to increase the effect size. Of course this isn't going to be the only thing they do.
    (0)
    Last edited by Aeru; 04-07-2011 at 12:47 PM.

  7. #17
    Player

    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    23
    ever since the beta i couldn't get over how pathetic provoke was compared to ffxi. I would like to see a total revamp to the whole animation system starting with each race having a spacific animation like how XI was. EX: taru casting different from hume ect, taru provoke differently than a hume ect.
    (0)

  8. #18
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    The base spells really did need a bigger impact image. Fire looks like a small shot of embers, when it should like a quick flare up...if that makes any sense.

    Fire/Thunder/Blizzard were not fine.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  9. #19
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I like the enhancement of the battle effects. I hope the [visual] enhancement will also include vivid additional animations for particular battle effects. Example: BATTLE REGIMENS!!!!!!! Please make these combos (or some of the combos) visually distinctive--instead of just pink limbs, weapons, and monsters.
    (0)

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