I heard that SE was going to totally redo the battle animations, I was totally stoked, but all they are doing now is increasing size? Really? Thats not the problem at all. Some of them are just fine as they are, for example Fire, Thunder, Protect, Shell, and Stoneskin. The problem spells are #1 Raise, what the hell happened to raise? There is absolutely no animation for it at all, when ever I raise someone they just return anyways cause they saw NOTHING, and what happened to Ancient Magic, the animations for them are so bad and the damage is so low that I never even see them go off, or see the mobs HP disappear as it should. Someone tell me why CON would use any Ancient Magic spell over Profundity > Element II spell. Lets compare:

Profundity > Fire II Cast Time: 3 Sec, MP Cost: 20, Damage as a 50 CON to a
Raptor: 500ish, with a cool animation and a cool sound
effect.


Flare Cast Time: 6 Sec + 40 Sec with the mob beating on you before
it goes off, MP Cost: 100, damage to a raptor: 450ish, with a
few pathetic sparks for an animation, most time in the chaos of
battle you don't even know it went off. The sound effect
sounds like someone shaking a rug, not an atomic bomb
going off like we would expect.

Like I said not all spells look bad, but the ones that are bad and you know which ones they are, don't need to just be made bigger but totally redone, sound and all.