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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    35
    I'd start with fact that like 70% of weapon skills are either "weapon skill" or "weapon skill II". Thats far more than pathetic.
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  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Chory View Post
    I'd start with fact that like 70% of weapon skills are either "weapon skill" or "weapon skill II". Thats far more than pathetic.
    Did you put forth any feedback on suggested skill names for the II skills yet?

    Do that first.
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  3. #3
    Player
    Nieko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12
    Character
    Bea Savage
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    I'm happy there is some attention being focused on battle animations however simply increasing the size of the animations is not going to cut it. I understand there are still a few things to work out that may take higher priority than what an attack or spell looks like but please for the love of god don't take the easy/lazy way out. Like the OP mentioned FFXI's are original & eye-catching when compared to FFXIV's lackluster animations (AM wtf happened there?), This is a next gen MMO please take your time & redo the battle animations so they can be as visually breathtaking as the rest of the game.
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  4. #4
    Player

    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    23
    ever since the beta i couldn't get over how pathetic provoke was compared to ffxi. I would like to see a total revamp to the whole animation system starting with each race having a spacific animation like how XI was. EX: taru casting different from hume ect, taru provoke differently than a hume ect.
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