Greetings,

As the title of the topic states, just increasing the size of the battle effects themselves will not get rid of the problem that myself, my linkshell, and I would assume the vast majority of players think is wrong with battle effects currently: They are all cookie-cutter.

Something that is "cookie-cutter" as defined by Webster Dictionary in this context is something that is: "marked by a lack of originality or distinction."

If one were to get on any class in the game and use the weaponskills associated with that class, they would find that 90% of the skills (the other 10% being the "final" weaponskill that the class gets i.e. Bloodletter, Simian Thrash, etc.) have the same animation effects...lacking the originality and distinction that players want.

Increasing the size of these effects will do nothing to solve the problem because player's want animations that are original, flashy, and distinctive (See Final Fantasy XI weaponskills)... Not something that's "cookie-cutter".

Please take this into consideration as you continue to improve upon the game.