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  1. #11
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    don't get your hope wrong. They'll not scraping the bs from the ground up again.
    (0)

  2. #12
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Pwnagraphic View Post
    You get a good taste of the battle system from the videos devs posted.
    No, really you don't, especially since they're all really low level. This is a fig leaf if I ever saw one.
    (3)

  3. #13
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Abriael View Post
    No, really you don't, especially since they're all really low level. This is a fig leaf if I ever saw one.
    Agreed.
    They showed characters killing a couple low level mobs - There was no insight into how larger mobs would work, crowd control/clustering and the like . Honestly they didn't show enough in the vids for people to say "OMG I hate this" D:
    (3)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  4. #14
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nix View Post
    Agreed.
    They showed characters killing a couple low level mobs - There was no insight into how larger mobs would work, crowd control/clustering and the like . Honestly they didn't show enough in the vids for people to say "OMG I hate this" D:
    Exactly, so maybe we should all move on and pretend that this evident invite to breach the NDA never existed.
    (7)

  5. #15
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    I can't like your post enough.

    We need a MMO with engaging, thought provoking combat.

    If the core, and beginning of a game isn't fun, what makes anyone think it will magically be fun at endgame?

    Positioning, enemy abilities, environmental effects, party makeup, elemental wheel, status effects, a diverse bestiary, thoughtful action use, resource management, diversified encounters and a slew of other things should play a role in making combat enjoyable from beginning to end.

    Similar monsters, tank and spank, same 2-5 skills used from 1-50. {no thanks}

    (All hypothetical and needed for any game really, not just FFXIV)
    This is the greatest problem..

    The game atm it's static as it was in 1.0, you can just spam skill faster.. But the monsters still doesn't use skills to avoid (like eruption for example, or 100 tons swipe).

    Even the greatest FATE in beta 2 (the golem) it's a mere tank & spank where all you need is a tank, 1-2 healer, and a bunch of mindless dps spamming ws just standing behind him.. 0 movement required, 0 skill required, 0 danger...

    DoctorMog, what do you think about the implementation of jump as a combat mechanic ? Look at this new wildstar video for an idea:

    http://www.youtube.com/watch?feature...&v=-qo5nrkYYI0

    We already know that jump will not be used as a mechanic.. and it's a shame imho... It really brings much more fun and dynamic mechanics if it is well used (sorry for my english btw).
    (0)

  6. #16
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Abriael View Post
    Exactly, so maybe we should all move on and pretend that this evident invite to breach the NDA never existed.
    Listen to Abriael's wise council here folks, or theres gonna be tears.
    (6)
    Last edited by Alaltus; 05-11-2013 at 07:34 PM.

  7. #17
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Dragonheart View Post

    DoctorMog, what do you think about the implementation of jump as a combat mechanic ? Look at this new wildstar video for an idea:

    http://www.youtube.com/watch?feature...&v=-qo5nrkYYI0

    We already know that jump will not be used as a mechanic.. and it's a shame imho... It really brings much more fun and dynamic mechanics if it is well used (sorry for my english btw).
    I think SE needs to watch that video very closely.

    Or Wildstar might just have half their subscriptions.

    Double jump is meaningless. But the use of the dodge mechanic, and jump mechanic used to avoid enemy attacks adds a TON of emergent gameplay that FFXIV will not have.

    Sprint on it's own meter in Wildstar means melee aren't at a disadvantage in pvp. (Why does sprint cost TP in FFXIV?) If it's because mages can't move when casting, then let them move...
    (No NDA breaking, shown here: http://youtu.be/_N4G854ANo0?t=2m51s)

    Example: Mage vs melee start fight with full TP.
    Melee uses TP move on mage.
    mage sprints off.
    melee has no TP to sprint after mage.
    Wat.

    And lastly, that combat looks fun, engaging and doesn't appear to hold your hand and treat you like an idiot.

    I'm liking the looks of Wildstar. I really hope SE is watching.

    ARR needs to do better than the competition, not just meet it. Otherwise it will be outshined as soon as a new game comes out that steps the genre one step further.
    (yeah, that needs to be bold)
    (7)
    Last edited by DoctorMog; 05-11-2013 at 11:33 PM.

  8. #18
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nix View Post
    Be careful about how you word your post; if you're in the beta, it could be an NDA breach.

    I hate to be NDA police but I really don't want people to get their account ganked over something small and silly.
    Sense eorzeapedia talk most about this stuff most of it is no longer under NDA lol.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by DoctorMog View Post
    I can't like your post enough.

    We need a MMO with engaging, thought provoking combat.

    If the core, and beginning of a game isn't fun, what makes anyone think it will magically be fun at endgame?

    Positioning, enemy abilities, environmental effects, party makeup, elemental wheel, status effects, a diverse bestiary, thoughtful action use, resource management, diversified encounters and a slew of other things should play a role in making combat enjoyable from beginning to end.

    Similar monsters, tank and spank, same 2-5 skills used from 1-50. {no thanks}

    (All hypothetical and needed for any game really, not just FFXIV)
    There isn't an MMO alive with "thought provoking" combat. There's a best way to do everything in every game, people find it, execute best strategy, win.
    (4)

  10. #20
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zenaku View Post
    Sense eorzeapedia talk most about this stuff most of it is no longer under NDA lol.
    And here's where you're wrong. Press outlets and some fansites have been specifically authorized by Square Enix to talk about the beta in a preview. The NDA remains for everyone else.

    So yeah, all of it is still fully under NDA until SE says it isn't, as the articles should have duly specified.
    (5)

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